/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Copyright 2011-2015 Danny Robson */ #ifndef __UTIL_MATRIX_HPP #define __UTIL_MATRIX_HPP #include "point.hpp" #include "range.hpp" #include namespace util { template struct matrix { T values[S][S]; static constexpr size_t rows = S; static constexpr size_t cols = S; // index operators return a pointer into the data array so that // multidimensional array syntax can be used transparently on this // type. T* operator[] (size_t); const T* operator[] (size_t) const; const T* begin (void) const; const T* end (void) const; T* begin (void); T* end (void); const T* cbegin (void) const; const T* cend (void) const; matrix& transpose (void); matrix transposed (void) const; T determinant (void) const; matrix inverse (void) const; matrix& invert (void); matrix inverse_affine (void) const; matrix& invert_affine (void); matrix operator* (const matrix&) const; matrix& operator*=(const matrix&); vector operator* (const vector&) const; point operator* (const point &) const; bool is_affine (void) const; template matrix cast (void) const; // Perspective matrices static matrix<4,T> ortho (T left, T right, T bottom, T top, T near, T far); static matrix<4,T> ortho2D (T left, T right, T bottom, T top); static matrix<4,T> perspective (T fov, T aspect, range Z); static matrix<4,T> look_at (point<3,T> eye, point<3,T> target, vector<3,T> up); // Affine matrices static matrix<4,T> translation (util::vector<2,T>); static matrix<4,T> translation (util::vector<3,T>); static matrix<4,T> scale (util::vector<3,T>); static matrix<4,T> scale (T); static matrix<4,T> rotation (T angle, util::vector<3,T> about); // Constant matrices static constexpr matrix identity (); static constexpr matrix zeroes (); }; /////////////////////////////////////////////////////////////////////////// // Convert an affine rotation matrix to euler angles. // // Results are undefined if the matrix is not purely a rotation matrix, // or if the dimension is not 3x3 or 4x4. template vector<3,T> to_euler (const matrix&); /////////////////////////////////////////////////////////////////////////// // logical operations template constexpr bool operator== (const matrix&, const matrix&); template constexpr bool operator!= (const matrix&, const matrix&); /////////////////////////////////////////////////////////////////////////// // element operations template constexpr matrix operator+ (const matrix&, const matrix&); template constexpr matrix operator- (const matrix&, const matrix&); /////////////////////////////////////////////////////////////////////////// // scalar operations template constexpr matrix operator* (const matrix&, T); template constexpr matrix operator/ (const matrix&, T); template constexpr matrix operator+ (const matrix&, T); template constexpr matrix operator- (const matrix&, T); template constexpr matrix operator* (T, const matrix&); template constexpr matrix operator/ (T, const matrix&); template constexpr matrix operator+ (T, const matrix&); template constexpr matrix operator- (T, const matrix&); template constexpr matrix& operator*= (matrix&, T); template constexpr matrix& operator/= (matrix&, T); template constexpr matrix& operator+= (matrix&, T); template constexpr matrix& operator-= (matrix&, T); /////////////////////////////////////////////////////////////////////////// template T determinant (const matrix&); template matrix inverse (const matrix&); template matrix transposed (const matrix&); /////////////////////////////////////////////////////////////////////////// template matrix abs (const matrix&); template constexpr T sum (const matrix&); /////////////////////////////////////////////////////////////////////////// template using matrix3 = matrix<3,T>; template using matrix4 = matrix<4,T>; template using matrixf = matrix; template using matrixd = matrix; typedef matrix<2,float> matrix2f; typedef matrix<2,double> matrix2d; typedef matrix<3,float> matrix3f; typedef matrix<3,double> matrix3d; typedef matrix<4,float> matrix4f; typedef matrix<4,double> matrix4d; /////////////////////////////////////////////////////////////////////////// template std::ostream& operator<< (std::ostream&, const matrix&); } #include "matrix.ipp" #endif