#include #include #include #include #include using cruft::geom::ray2f; using cruft::geom::ray3f; //----------------------------------------------------------------------------- void test_intersect_plane (cruft::TAP::logger &tap) { // trivial case: origin ray facing z, plane at unit z facing -z. const cruft::geom::ray3f l { .origin = 0, .direction = {0, 0, 1} }; const cruft::geom::plane3f p (cruft::point3f {0,0,1}, cruft::vector3f {0,0,-1}); tap.expect_eq (distance (l, p), 1.f, "ray-plane intersect"); } //----------------------------------------------------------------------------- int main (void) { cruft::TAP::logger tap; test_intersect_plane (tap); return tap.status (); }