region: style, comments, namespacing
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165
region.cpp
165
region.cpp
@ -27,14 +27,10 @@
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#include <type_traits>
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//-----------------------------------------------------------------------------
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using namespace util;
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//-----------------------------------------------------------------------------
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template <typename T>
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region<T>::region (util::point<2,T> _point,
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util::extent<size_type> _size):
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util::region<T>::region (point<2,T> _point,
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extent<size_type> _size):
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x (_point.x),
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y (_point.y),
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w (_size.w),
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@ -44,7 +40,10 @@ region<T>::region (util::point<2,T> _point,
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//-----------------------------------------------------------------------------
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template <typename T>
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region<T>::region (T _x, T _y, size_type _w, size_type _h):
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util::region<T>::region (position_type _x,
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position_type _y,
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size_type _w,
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size_type _h):
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x (_x),
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y (_y),
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w (_w),
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@ -54,21 +53,27 @@ region<T>::region (T _x, T _y, size_type _w, size_type _h):
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//-----------------------------------------------------------------------------
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template <typename T>
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typename region<T>::size_type
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region<T>::area (void) const
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{ return w * h; }
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typename util::region<T>::size_type
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util::region<T>::area (void) const
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{
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return w * h;
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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typename region<T>::size_type
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region<T>::diameter (void) const {
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typename util::region<T>::size_type
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util::region<T>::diameter (void) const
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{
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return static_cast<size_type> (std::sqrt (w * w + h * h));
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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void
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region<T>::scale (T factor) {
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util::region<T>::scale (T factor)
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{
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x -= (w * factor - w) / T{2};
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y -= (h * factor - h) / T{2};
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@ -77,23 +82,29 @@ region<T>::scale (T factor) {
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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bool
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region<T>::empty (void) const
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{ return almost_equal (area (), 0); }
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util::region<T>::empty (void) const
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{
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return almost_zero (area ());
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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point<2,T>
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region<T>::base (void) const {
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util::point<2,T>
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util::region<T>::base (void) const
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{
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return { x, y };
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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point<2,T>
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region<T>::centre (void) const {
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util::point<2,T>
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util::region<T>::centre (void) const
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{
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T cx = x + w / T{2},
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cy = y + h / T{2};
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@ -101,9 +112,11 @@ region<T>::centre (void) const {
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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point<2,T>
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region<T>::closest (point<2,T> p) const {
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util::point<2,T>
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util::region<T>::closest (point<2,T> p) const
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{
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return {
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p.x < x ? x :
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p.x > x + w ? x + w :
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@ -119,7 +132,8 @@ region<T>::closest (point<2,T> p) const {
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//-----------------------------------------------------------------------------
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template <typename T>
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bool
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region<T>::includes (const point<2,T> &p) const {
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util::region<T>::includes (const point<2,T> &p) const
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{
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return p.x >= x &&
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p.y >= y &&
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p.x - x <= w &&
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@ -127,9 +141,11 @@ region<T>::includes (const point<2,T> &p) const {
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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bool
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region<T>::contains (const point<2,T> &p) const {
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util::region<T>::contains (const point<2,T> &p) const
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{
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return p.x > x &&
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p.y > y &&
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p.x - x < w &&
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@ -137,11 +153,13 @@ region<T>::contains (const point<2,T> &p) const {
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}
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//-----------------------------------------------------------------------------
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// FIXME: This will fail with an actual infinite range (NaNs will be generated
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// in the conditionals).
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template <typename T>
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bool
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region<T>::overlaps (const region<T> &rhs) const {
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util::region<T>::intersects (const util::region<T> &rhs) const
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{
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return x < rhs.x + rhs.w &&
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rhs.x < x + w &&
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y < rhs.y + rhs.h &&
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@ -152,15 +170,17 @@ region<T>::overlaps (const region<T> &rhs) const {
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//-----------------------------------------------------------------------------
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template <typename T>
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void
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region<T>::constrain (point<2,T> &p) const {
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util::region<T>::constrain (point<2,T> &p) const
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{
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p.x = std::min (std::max (p.x, x), x + w);
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p.y = std::min (std::max (p.y, y), y + h);
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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point<2,T>
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region<T>::constrained (const point<2,T> &p) const
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util::point<2,T>
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util::region<T>::constrained (const point<2,T> &p) const
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{
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point<2,T> v;
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v.x = std::min (std::max (p.x, x), x + w);
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@ -169,10 +189,12 @@ region<T>::constrained (const point<2,T> &p) const
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return v;
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}
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//-----------------------------------------------------------------------------
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template<typename T>
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region<T>
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region<T>::overlap (const region<T> &rhs) const {
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util::region<T>
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util::region<T>::intersection (const util::region<T> &rhs) const
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{
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T newx1 = max (x, rhs.x),
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newy1 = max (y, rhs.y),
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newx2 = min (x + sign_cast<T> (w), rhs.x + sign_cast<T> (rhs.w)),
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@ -183,7 +205,7 @@ region<T>::overlap (const region<T> &rhs) const {
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size_type nw = sign_cast<size_type> (newx2 - newx1);
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size_type nh = sign_cast<size_type> (newy2 - newy1);
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return region<T> (newx1, newy1, nw, nh);
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return util::region<T> (newx1, newy1, nw, nh);
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}
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@ -191,17 +213,19 @@ region<T>::overlap (const region<T> &rhs) const {
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//-----------------------------------------------------------------------------
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template <typename T>
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bool
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region<T>::operator== (const region& rhs) const
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{ return almost_equal (x, rhs.x) &&
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almost_equal (y, rhs.y) &&
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almost_equal (w, rhs.w) &&
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almost_equal (h, rhs.h); }
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util::region<T>::operator== (const region& rhs) const
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{
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return almost_equal (x, rhs.x) &&
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almost_equal (y, rhs.y) &&
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almost_equal (w, rhs.w) &&
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almost_equal (h, rhs.h);
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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void
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region<T>::sanity (void) const {
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util::region<T>::sanity (void) const {
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CHECK_GE (w, 0);
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CHECK_GE (h, 0);
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static_assert(!std::is_floating_point<T>::value,
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@ -210,77 +234,26 @@ region<T>::sanity (void) const {
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//-----------------------------------------------------------------------------
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// The desired iterator semantics have been difficult to nail down; is it
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// edge-inclusive, left-bottom inclusive, purely exclusive, integral only?
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// The code has been left here because it was a little annoying to write and
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// we're likely to need it again some day.
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#if 0
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template <typename T>
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typename region<T>::iterator&
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region<T>::iterator::operator++ (void) {
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if (++x > static_cast<T> (w)) {
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x = a;
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++y;
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}
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return *this;
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}
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template <typename T>
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typename region<T>::iterator&
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region<T>::iterator::operator* (void) {
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return *this;
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}
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template <typename T>
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bool
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region<T>::iterator::operator== (const iterator &rhs) const {
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return almost_equal (rhs.x, x) && almost_equal (rhs.y, y);
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}
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template <typename T>
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bool
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region<T>::iterator::operator!= (const iterator &rhs) const {
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return !(*this == rhs);
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}
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template <typename T>
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typename region<T>::iterator
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region<T>::begin (void) {
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return { x, y, x, w, h };
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}
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template <typename T>
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typename region<T>::iterator
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region<T>::end (void) {
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return { x, y + sign_cast<T> (h) + 1, x, w, h };
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}
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#endif
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namespace util {
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template <>
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void region<double>::sanity (void) const {
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CHECK (w >= 0 && h >= 0);
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CHECK_GE (w, 0);
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CHECK_GE (h, 0);
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}
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template <>
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void region<float>::sanity (void) const {
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CHECK (w >= 0 && h >= 0);
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CHECK_GE (w, 0);
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CHECK_GE (h, 0);
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}
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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const region<T>
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region<T>::MAX (std::numeric_limits<T>::lowest (),
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const util::region<T>
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util::region<T>::MAX (std::numeric_limits<T>::lowest (),
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std::numeric_limits<T>::lowest (),
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std::numeric_limits<T>::has_infinity ? std::numeric_limits<T>::infinity () :
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std::numeric_limits<T>::max (),
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@ -289,14 +262,14 @@ region<T>::MAX (std::numeric_limits<T>::lowest (),
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template <typename T>
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const region<T>
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region<T>::UNIT (0, 0, 1, 1);
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const util::region<T>
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util::region<T>::UNIT (0, 0, 1, 1);
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//-----------------------------------------------------------------------------
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template <typename T>
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std::ostream&
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util::operator<< (std::ostream &os, const region<T> &rhs) {
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util::operator<< (std::ostream &os, const util::region<T> &rhs) {
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os << "region(" << rhs.x << ", " << rhs.y << ", " << rhs.w << ", " << rhs.h << ")";
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return os;
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}
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29
region.hpp
29
region.hpp
@ -32,11 +32,7 @@ namespace util {
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template <typename T>
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struct region {
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typedef T position_type;
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#if 0
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typedef typename always_unsigned<T>::type size_type;
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#else
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typedef T size_type;
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#endif
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T x, y;
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size_type w, h;
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@ -54,39 +50,28 @@ namespace util {
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point<2,T> centre (void) const;
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point<2,T> closest (point<2,T>) const;
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// Point and region relation queries
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bool includes (const point<2,T>&) const; // inclusive of borders
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bool contains (const point<2,T>&) const; // exclusive of borders
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bool overlaps (const region<T>&) const; // exclusive of borders
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bool intersects (const region<T>&) const; // exclusive of borders
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// Move a point to be within the region bounds
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void constrain (point<2,T>&) const;
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point<2,T> constrained (const point<2,T>&) const;
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region overlap (const region<T>&) const;
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// Compute binary region combinations
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region intersection (const region<T>&) const;
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// Logical comparison operators
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bool operator ==(const region<T>& rhs) const;
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bool operator !=(const region<T>& rhs) const
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{ return !(*this == rhs); }
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// Utility constants
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static const region<T> MAX;
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static const region<T> UNIT;
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void sanity (void) const;
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#if 0
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struct iterator {
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T x, y;
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T a;
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size_type w, h;
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iterator& operator++ (void);
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iterator& operator* (void);
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bool operator== (const iterator&) const;
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bool operator!= (const iterator&) const;
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};
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iterator begin (void);
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iterator end (void);
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#endif
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};
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typedef region<size_t> region2u;
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@ -12,11 +12,11 @@ main (int, char **) {
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region<double> a (32.7, -6.09703, 0.8, 2);
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region<double> b (33.5, -4.5, 0.5, 0.5);
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CHECK_HARD (!a.overlaps (b));
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CHECK_HARD (!a.intersects (b));
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}
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CHECK_HARD (region<double>::MAX.overlaps (region<double>::UNIT));
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CHECK_HARD (region< float>::MAX.overlaps (region< float>::UNIT));
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CHECK_HARD (region<double>::MAX.intersects (region<double>::UNIT));
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CHECK_HARD (region< float>::MAX.intersects (region< float>::UNIT));
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CHECK_EQ (region<double>::UNIT.area (), 1.0);
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CHECK_EQ (region< float>::UNIT.area (), 1.0f);
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