region: style, comments, namespacing

This commit is contained in:
Danny Robson 2015-01-21 23:33:35 +11:00
parent ca6fa4ad3e
commit fe143717c5
3 changed files with 79 additions and 121 deletions

View File

@ -27,14 +27,10 @@
#include <type_traits>
//-----------------------------------------------------------------------------
using namespace util;
//-----------------------------------------------------------------------------
template <typename T>
region<T>::region (util::point<2,T> _point,
util::extent<size_type> _size):
util::region<T>::region (point<2,T> _point,
extent<size_type> _size):
x (_point.x),
y (_point.y),
w (_size.w),
@ -44,7 +40,10 @@ region<T>::region (util::point<2,T> _point,
//-----------------------------------------------------------------------------
template <typename T>
region<T>::region (T _x, T _y, size_type _w, size_type _h):
util::region<T>::region (position_type _x,
position_type _y,
size_type _w,
size_type _h):
x (_x),
y (_y),
w (_w),
@ -54,21 +53,27 @@ region<T>::region (T _x, T _y, size_type _w, size_type _h):
//-----------------------------------------------------------------------------
template <typename T>
typename region<T>::size_type
region<T>::area (void) const
{ return w * h; }
typename util::region<T>::size_type
util::region<T>::area (void) const
{
return w * h;
}
//-----------------------------------------------------------------------------
template <typename T>
typename region<T>::size_type
region<T>::diameter (void) const {
typename util::region<T>::size_type
util::region<T>::diameter (void) const
{
return static_cast<size_type> (std::sqrt (w * w + h * h));
}
//-----------------------------------------------------------------------------
template <typename T>
void
region<T>::scale (T factor) {
util::region<T>::scale (T factor)
{
x -= (w * factor - w) / T{2};
y -= (h * factor - h) / T{2};
@ -77,23 +82,29 @@ region<T>::scale (T factor) {
}
//-----------------------------------------------------------------------------
template <typename T>
bool
region<T>::empty (void) const
{ return almost_equal (area (), 0); }
util::region<T>::empty (void) const
{
return almost_zero (area ());
}
//-----------------------------------------------------------------------------
template <typename T>
point<2,T>
region<T>::base (void) const {
util::point<2,T>
util::region<T>::base (void) const
{
return { x, y };
}
//-----------------------------------------------------------------------------
template <typename T>
point<2,T>
region<T>::centre (void) const {
util::point<2,T>
util::region<T>::centre (void) const
{
T cx = x + w / T{2},
cy = y + h / T{2};
@ -101,9 +112,11 @@ region<T>::centre (void) const {
}
//-----------------------------------------------------------------------------
template <typename T>
point<2,T>
region<T>::closest (point<2,T> p) const {
util::point<2,T>
util::region<T>::closest (point<2,T> p) const
{
return {
p.x < x ? x :
p.x > x + w ? x + w :
@ -119,7 +132,8 @@ region<T>::closest (point<2,T> p) const {
//-----------------------------------------------------------------------------
template <typename T>
bool
region<T>::includes (const point<2,T> &p) const {
util::region<T>::includes (const point<2,T> &p) const
{
return p.x >= x &&
p.y >= y &&
p.x - x <= w &&
@ -127,9 +141,11 @@ region<T>::includes (const point<2,T> &p) const {
}
//-----------------------------------------------------------------------------
template <typename T>
bool
region<T>::contains (const point<2,T> &p) const {
util::region<T>::contains (const point<2,T> &p) const
{
return p.x > x &&
p.y > y &&
p.x - x < w &&
@ -137,11 +153,13 @@ region<T>::contains (const point<2,T> &p) const {
}
//-----------------------------------------------------------------------------
// FIXME: This will fail with an actual infinite range (NaNs will be generated
// in the conditionals).
template <typename T>
bool
region<T>::overlaps (const region<T> &rhs) const {
util::region<T>::intersects (const util::region<T> &rhs) const
{
return x < rhs.x + rhs.w &&
rhs.x < x + w &&
y < rhs.y + rhs.h &&
@ -152,15 +170,17 @@ region<T>::overlaps (const region<T> &rhs) const {
//-----------------------------------------------------------------------------
template <typename T>
void
region<T>::constrain (point<2,T> &p) const {
util::region<T>::constrain (point<2,T> &p) const
{
p.x = std::min (std::max (p.x, x), x + w);
p.y = std::min (std::max (p.y, y), y + h);
}
//-----------------------------------------------------------------------------
template <typename T>
point<2,T>
region<T>::constrained (const point<2,T> &p) const
util::point<2,T>
util::region<T>::constrained (const point<2,T> &p) const
{
point<2,T> v;
v.x = std::min (std::max (p.x, x), x + w);
@ -169,10 +189,12 @@ region<T>::constrained (const point<2,T> &p) const
return v;
}
//-----------------------------------------------------------------------------
template<typename T>
region<T>
region<T>::overlap (const region<T> &rhs) const {
util::region<T>
util::region<T>::intersection (const util::region<T> &rhs) const
{
T newx1 = max (x, rhs.x),
newy1 = max (y, rhs.y),
newx2 = min (x + sign_cast<T> (w), rhs.x + sign_cast<T> (rhs.w)),
@ -183,7 +205,7 @@ region<T>::overlap (const region<T> &rhs) const {
size_type nw = sign_cast<size_type> (newx2 - newx1);
size_type nh = sign_cast<size_type> (newy2 - newy1);
return region<T> (newx1, newy1, nw, nh);
return util::region<T> (newx1, newy1, nw, nh);
}
@ -191,17 +213,19 @@ region<T>::overlap (const region<T> &rhs) const {
//-----------------------------------------------------------------------------
template <typename T>
bool
region<T>::operator== (const region& rhs) const
{ return almost_equal (x, rhs.x) &&
almost_equal (y, rhs.y) &&
almost_equal (w, rhs.w) &&
almost_equal (h, rhs.h); }
util::region<T>::operator== (const region& rhs) const
{
return almost_equal (x, rhs.x) &&
almost_equal (y, rhs.y) &&
almost_equal (w, rhs.w) &&
almost_equal (h, rhs.h);
}
//-----------------------------------------------------------------------------
template <typename T>
void
region<T>::sanity (void) const {
util::region<T>::sanity (void) const {
CHECK_GE (w, 0);
CHECK_GE (h, 0);
static_assert(!std::is_floating_point<T>::value,
@ -210,77 +234,26 @@ region<T>::sanity (void) const {
//-----------------------------------------------------------------------------
// The desired iterator semantics have been difficult to nail down; is it
// edge-inclusive, left-bottom inclusive, purely exclusive, integral only?
// The code has been left here because it was a little annoying to write and
// we're likely to need it again some day.
#if 0
template <typename T>
typename region<T>::iterator&
region<T>::iterator::operator++ (void) {
if (++x > static_cast<T> (w)) {
x = a;
++y;
}
return *this;
}
template <typename T>
typename region<T>::iterator&
region<T>::iterator::operator* (void) {
return *this;
}
template <typename T>
bool
region<T>::iterator::operator== (const iterator &rhs) const {
return almost_equal (rhs.x, x) && almost_equal (rhs.y, y);
}
template <typename T>
bool
region<T>::iterator::operator!= (const iterator &rhs) const {
return !(*this == rhs);
}
template <typename T>
typename region<T>::iterator
region<T>::begin (void) {
return { x, y, x, w, h };
}
template <typename T>
typename region<T>::iterator
region<T>::end (void) {
return { x, y + sign_cast<T> (h) + 1, x, w, h };
}
#endif
namespace util {
template <>
void region<double>::sanity (void) const {
CHECK (w >= 0 && h >= 0);
CHECK_GE (w, 0);
CHECK_GE (h, 0);
}
template <>
void region<float>::sanity (void) const {
CHECK (w >= 0 && h >= 0);
CHECK_GE (w, 0);
CHECK_GE (h, 0);
}
}
//-----------------------------------------------------------------------------
template <typename T>
const region<T>
region<T>::MAX (std::numeric_limits<T>::lowest (),
const util::region<T>
util::region<T>::MAX (std::numeric_limits<T>::lowest (),
std::numeric_limits<T>::lowest (),
std::numeric_limits<T>::has_infinity ? std::numeric_limits<T>::infinity () :
std::numeric_limits<T>::max (),
@ -289,14 +262,14 @@ region<T>::MAX (std::numeric_limits<T>::lowest (),
template <typename T>
const region<T>
region<T>::UNIT (0, 0, 1, 1);
const util::region<T>
util::region<T>::UNIT (0, 0, 1, 1);
//-----------------------------------------------------------------------------
template <typename T>
std::ostream&
util::operator<< (std::ostream &os, const region<T> &rhs) {
util::operator<< (std::ostream &os, const util::region<T> &rhs) {
os << "region(" << rhs.x << ", " << rhs.y << ", " << rhs.w << ", " << rhs.h << ")";
return os;
}

View File

@ -32,11 +32,7 @@ namespace util {
template <typename T>
struct region {
typedef T position_type;
#if 0
typedef typename always_unsigned<T>::type size_type;
#else
typedef T size_type;
#endif
T x, y;
size_type w, h;
@ -54,39 +50,28 @@ namespace util {
point<2,T> centre (void) const;
point<2,T> closest (point<2,T>) const;
// Point and region relation queries
bool includes (const point<2,T>&) const; // inclusive of borders
bool contains (const point<2,T>&) const; // exclusive of borders
bool overlaps (const region<T>&) const; // exclusive of borders
bool intersects (const region<T>&) const; // exclusive of borders
// Move a point to be within the region bounds
void constrain (point<2,T>&) const;
point<2,T> constrained (const point<2,T>&) const;
region overlap (const region<T>&) const;
// Compute binary region combinations
region intersection (const region<T>&) const;
// Logical comparison operators
bool operator ==(const region<T>& rhs) const;
bool operator !=(const region<T>& rhs) const
{ return !(*this == rhs); }
// Utility constants
static const region<T> MAX;
static const region<T> UNIT;
void sanity (void) const;
#if 0
struct iterator {
T x, y;
T a;
size_type w, h;
iterator& operator++ (void);
iterator& operator* (void);
bool operator== (const iterator&) const;
bool operator!= (const iterator&) const;
};
iterator begin (void);
iterator end (void);
#endif
};
typedef region<size_t> region2u;

View File

@ -12,11 +12,11 @@ main (int, char **) {
region<double> a (32.7, -6.09703, 0.8, 2);
region<double> b (33.5, -4.5, 0.5, 0.5);
CHECK_HARD (!a.overlaps (b));
CHECK_HARD (!a.intersects (b));
}
CHECK_HARD (region<double>::MAX.overlaps (region<double>::UNIT));
CHECK_HARD (region< float>::MAX.overlaps (region< float>::UNIT));
CHECK_HARD (region<double>::MAX.intersects (region<double>::UNIT));
CHECK_HARD (region< float>::MAX.intersects (region< float>::UNIT));
CHECK_EQ (region<double>::UNIT.area (), 1.0);
CHECK_EQ (region< float>::UNIT.area (), 1.0f);