Use the lerp header to pull in the correct lerp
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20
perlin.cpp
20
perlin.cpp
@ -1,5 +1,6 @@
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#include "perlin.hpp"
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#include "lerp.hpp"
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#include "debug.hpp"
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#include "maths.hpp"
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@ -7,25 +8,6 @@
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#include <limits>
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namespace lerp {
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double
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linear (double a, double b, double weight) {
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check (weight >= 0 && weight <= 1.0);
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return (1.0 - weight) * a + weight * b;
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}
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double
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cosine (double a, double b, double weight) {
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check (weight >= 0 && weight <= 1.0);
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double ft = weight * PI;
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double f = (1.0 - cos (ft)) * 0.5;
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return a * (1.0 - f) + b * f;
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}
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}
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// Just a random generator [-1.0, 1.0]
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static float
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generate (intmax_t x, intmax_t y) {
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