sphere: add stub sphere class
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@ -161,6 +161,8 @@ UTIL_FILES = \
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signal.hpp \
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signal.ipp \
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si.hpp \
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sphere.cpp \
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sphere.hpp \
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stats.cpp \
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stats.hpp \
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stream.cpp \
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22
sphere.cpp
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sphere.cpp
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/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2015 Danny Robson <danny@nerdcruft.net>
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*/
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#include "sphere.hpp"
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using util::sphere;
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//-----------------------------------------------------------------------------
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template struct util::sphere<3,float>;
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sphere.hpp
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sphere.hpp
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/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2015 Danny Robson <danny@nerdcruft.net>
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*/
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#ifndef __UTIL_SPHERE_HPP
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#define __UTIL_SPHERE_HPP
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#include "point.hpp"
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namespace util {
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template <size_t S, typename T>
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struct sphere {
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point<S,T> c;
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T r;
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};
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typedef sphere<3,float> sphere3f;
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}
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#endif
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