n/basis: remove superfluous abs
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@ -69,7 +69,7 @@ namespace util { namespace noise { namespace basis {
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auto p_int = p.template cast<intmax_t> ();
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if (p.x < 0) p_int.x -= 1;
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if (p.y < 0) p_int.y -= 1;
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auto p_rem = abs (p - p_int);
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auto p_rem = p - p_int;
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// generate the corner positions
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auto p0 = p_int + util::vector<2,intmax_t> { 0, 0 };
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@ -66,7 +66,7 @@ namespace util { namespace noise { namespace basis {
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auto p_int = p.template cast<intmax_t> ();
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if (p.x < 0) p_int.x -= 1;
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if (p.y < 0) p_int.y -= 1;
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auto p_rem = abs (p - p_int);
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auto p_rem = p - p_int;
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// generate the corner points
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auto p0 = p_int + util::vector<2,intmax_t> { 0, 0 };
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@ -69,7 +69,7 @@ namespace util { namespace noise { namespace basis {
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auto p_int = p.template cast<intmax_t> ();
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if (p.x < 0) p_int.x -= 1;
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if (p.y < 0) p_int.y -= 1;
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auto p_rem = abs (p - p_int).template as<point> ();
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auto p_rem = (p - p_int).template as<point> ();
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// setup an array of distances
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constexpr size_t RADIUS = 1;
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