matrix: add perspective matrices

This commit is contained in:
Danny Robson 2014-12-15 13:44:33 +11:00
parent dcdbbe938d
commit d51caee0c7
2 changed files with 86 additions and 0 deletions

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@ -22,6 +22,7 @@
#include "debug.hpp" #include "debug.hpp"
#include <cstring> #include <cstring>
#include <cmath>
using namespace util; using namespace util;
@ -422,6 +423,84 @@ matrix<T>::is_affine (void) const {
} }
//-----------------------------------------------------------------------------
template <typename T>
matrix<T>
matrix<T>::ortho (T left, T right,
T bottom, T top,
T near, T far)
{
CHECK_GT (far, near);
T tx = - (right + left) / (right - left);
T ty = - (top + bottom) / (top - bottom);
T tz = - (far + near) / (far - near);
T rl = 2 / (right - left);
T tb = 2 / (top - bottom);
T fn = 2 / (far - near);
return { {
{ rl, 0, 0, tx },
{ 0, tb, 0, ty },
{ 0, 0, fn, tz },
{ 0, 0, 0, 1 },
} };
}
//-----------------------------------------------------------------------------
template <typename T>
matrix<T>
matrix<T>::ortho2D (T left, T right,
T bottom, T top)
{
return ortho (left, right, bottom, top, -1, 1);
}
//-----------------------------------------------------------------------------
template <typename T>
matrix<T>
matrix<T>::perspective (T fov, T aspect, T near, T far)
{
T f = std::tan (fov / 2);
T tx = 1 / (f * aspect);
T ty = 1 / f;
T z1 = (far + near) / (near - far);
T z2 = (2 * far * near) / (near - far);
return { {
{ tx, 0, 0, 0 },
{ 0, ty, 0, 0 },
{ 0, 0, z1, z2 },
{ 0, 0, -1, 0 }
} };
}
//-----------------------------------------------------------------------------
// Emulates gluLookAt
template <typename T>
matrix<T>
matrix<T>::look_at (util::point<3> eye,
util::point<3> centre,
util::vector<3> up)
{
const auto f = eye.to (centre).normalise ();
const auto s = cross (f, up).normalise ();
const auto u = cross (s, f);
return { {
{ s.x, s.y, s.z, -dot (s, eye) },
{ u.x, u.y, u.z, -dot (u, eye) },
{ -f.x, -f.y, -f.z, dot (f, eye) },
{ 0, 0, 0, 1 },
} };
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
template <typename T> template <typename T>
const matrix<T> const matrix<T>

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@ -59,6 +59,13 @@ namespace util {
bool is_affine (void) const; bool is_affine (void) const;
// Perspective matrices
static matrix<T> ortho (T left, T right, T bottom, T top, T near, T far);
static matrix<T> ortho2D (T left, T right, T bottom, T top);
static matrix<T> perspective (T fov, T aspect, T near, T far);
static matrix<T> look_at (util::point<3> eye, util::point<3> centre, util::vector<3> up);
// Constant matrices
static const matrix<T> IDENTITY; static const matrix<T> IDENTITY;
static const matrix<T> ZEROES; static const matrix<T> ZEROES;
}; };