colour: derive from detail::coord
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49
colour.cpp
49
colour.cpp
@ -28,21 +28,33 @@ using namespace util;
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//-----------------------------------------------------------------------------
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const util::colour util::colour::WHITE ({ 1.f, 1.f, 1.f, 1.f });
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const util::colour util::colour::BLACK ({ 0.f, 0.f, 0.f, 1.f });
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template <typename T>
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const util::colour<T>
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util::colour<T>::WHITE (1.f, 1.f, 1.f, 1.f);
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const util::colour util::colour::RED ({ 1.f, 0.f, 0.f, 1.f });
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const util::colour util::colour::GREEN ({ 0.f, 1.f, 0.f, 1.f });
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const util::colour util::colour::BLUE ({ 0.f, 0.f, 1.f, 1.f });
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template <typename T>
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const util::colour<T>
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util::colour<T>::BLACK (0.f, 0.f, 0.f, 1.f);
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template <typename T>
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const util::colour<T>
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util::colour<T>::RED (1.f, 0.f, 0.f, 1.f);
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template <typename T>
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const util::colour<T>
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util::colour<T>::GREEN (0.f, 1.f, 0.f, 1.f);
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template <typename T>
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const util::colour<T>
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util::colour<T>::BLUE (0.f, 0.f, 1.f, 1.f);
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//-----------------------------------------------------------------------------
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//! Extract a colour object from a JSON node.
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//!
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//! Data must be an array or 3 or 4 numbers. Guarantees success, or throws a
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//! json::type_error.
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const json::node&
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operator>> (const json::node &node, colour &c) {
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operator>> (const json::node &node, colour4f &c) {
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c.r = static_cast<float> (node[0].as_number ());
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c.g = static_cast<float> (node[1].as_number ());
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c.b = static_cast<float> (node[2].as_number ());
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@ -60,24 +72,29 @@ operator>> (const json::node &node, colour &c) {
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//-----------------------------------------------------------------------------
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namespace util {
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template<>
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colour
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colour4f
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random (void) {
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return colour ({ range<float>::UNIT.random (),
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range<float>::UNIT.random (),
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range<float>::UNIT.random (),
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range<float>::UNIT.random () });
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return colour4f ({ range<float>::UNIT.random (),
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range<float>::UNIT.random (),
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range<float>::UNIT.random (),
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range<float>::UNIT.random () });
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}
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template <>
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colour&
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randomise (colour &c)
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{ return c = random<colour> (); }
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colour4f&
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randomise (colour4f &c)
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{ return c = random<colour4f> (); }
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}
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//-----------------------------------------------------------------------------
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std::ostream&
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util::operator<< (std::ostream &os, const util::colour &c) {
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util::operator<< (std::ostream &os, const util::colour4f &c) {
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os << "colour(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")";
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return os;
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}
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//-----------------------------------------------------------------------------
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template struct util::colour<float>;
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template struct util::colour<double>;
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21
colour.hpp
21
colour.hpp
@ -20,17 +20,22 @@
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#ifndef __UTIL_COLOUR_HPP
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#define __UTIL_COLOUR_HPP
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#include "detail/coord.hpp"
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#include "json.hpp"
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#include <iostream>
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namespace util {
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/// An RGBA colour POD type.
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struct colour {
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float r;
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float g;
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float b;
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float a;
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template <typename T>
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struct colour : public detail::coord<4, T> {
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using detail::coord<4,T>::coord;
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T r;
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T g;
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T b;
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T a;
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static const colour WHITE;
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static const colour BLACK;
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@ -39,8 +44,10 @@ namespace util {
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static const colour GREEN;
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};
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std::ostream& operator<< (std::ostream&, const util::colour&);
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const json::node& operator>> (const json::node&, util::colour&);
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typedef colour<float> colour4f;
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const json::node& operator>> (const json::node&, util::colour4f&);
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std::ostream& operator<< (std::ostream&, const util::colour4f&);
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}
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#endif
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