noise-tool: decrease default frequency
gives a more representative game map
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@ -50,7 +50,7 @@ main (void)
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util::noise::fractal::fbm<float, util::noise::basis::perlin<float,util::lerp::quintic>>
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util::noise::fractal::fbm<float, util::noise::basis::perlin<float,util::lerp::quintic>>
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> b (seed, { 0.13f, 0.13f });
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> b (seed, { 0.13f, 0.13f });
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b.data.frequency (10.f / size.w);
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b.data.frequency (1.f / size.w);
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b.perturb[0].octaves (4);
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b.perturb[0].octaves (4);
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b.perturb[1].octaves (4);
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b.perturb[1].octaves (4);
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b.perturb[0].frequency (10.f / size.w);
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b.perturb[0].frequency (10.f / size.w);
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