debug: make DEBUG_WAIT support more robust
PTRACE_ME doesn't work as we thought, instead just deliver a suitable signal depending on if we're currently under a debugger.
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eacd2f6072
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10
debug.cpp
10
debug.cpp
@ -85,3 +85,13 @@ util::debug::init (void)
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if (getenv ("DEBUG_WAIT"))
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await_debugger ();
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}
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///////////////////////////////////////////////////////////////////////////////
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static void
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debug_wait [[gnu::constructor]] (void) {
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if (auto val = getenv ("DEBUG_WAIT")) {
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if (std::string ("0") != val)
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await_debugger ();
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}
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}
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@ -21,18 +21,53 @@
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#include <unistd.h>
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#include <sys/ptrace.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <signal.h>
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///////////////////////////////////////////////////////////////////////////////
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// Will return true if it is known we are under a debugger. This isn't
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// designed to exhaustively check for debuggers, only to offer conveniences.
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// Specifically: errors will return false.
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static
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bool
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is_debugged (void)
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{
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auto pid = fork ();
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if (pid == -1)
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return false;
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// We are the child
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if (pid == 0) {
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auto ppid = getppid ();
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int res;
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// attempt to trace our parent. this will fail if we're being debugged.
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if (ptrace (PTRACE_ATTACH, ppid, nullptr, nullptr) == 0) {
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waitpid (ppid, nullptr, 0);
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ptrace (PTRACE_DETACH, ppid, nullptr, nullptr);
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res = 0;
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} else {
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res = 1;
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}
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_exit (res);
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// We are the parent. Wait for our child to tell us the result.
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} else {
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int status;
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waitpid (pid, &status, 0);
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return WEXITSTATUS (status);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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void
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breakpoint (void)
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{
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#if defined (__x86_64) || defined (__i386)
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__asm__ ("int $3;");
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#else
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raise (SIGINT);
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#endif
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raise (SIGTRAP);
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}
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@ -48,8 +83,11 @@ prepare_debugger (void)
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void
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await_debugger (void)
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{
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if (ptrace (PTRACE_TRACEME))
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LOG_CRITICAL ("unable to wait for debugger");
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if (is_debugged ())
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breakpoint ();
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else
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raise (SIGSTOP);
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}
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