alloc/dynamic: add virtual allocator interface
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@ -19,6 +19,7 @@ UTIL_FILES = \
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alloc/arena.cpp \
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alloc/arena.cpp \
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alloc/arena.hpp \
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alloc/arena.hpp \
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alloc/arena.ipp \
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alloc/arena.ipp \
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alloc/dynamic.hpp \
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alloc/fallback.cpp \
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alloc/fallback.cpp \
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alloc/fallback.hpp \
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alloc/fallback.hpp \
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alloc/linear.cpp \
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alloc/linear.cpp \
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@ -389,6 +390,7 @@ AM_CXXFLAGS += -I$(top_srcdir)
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TEST_BIN = \
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TEST_BIN = \
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test/alloc/arena \
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test/alloc/arena \
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test/alloc/dynamic \
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test/alloc/stack \
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test/alloc/stack \
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test/alloc/linear \
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test/alloc/linear \
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test/backtrace \
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test/backtrace \
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150
alloc/dynamic.hpp
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150
alloc/dynamic.hpp
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/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2016 Danny Robson <danny@nerdcruft.net>
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*/
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#ifndef __UTIL_ALLOC_DYNAMIC_HPP
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#define __UTIL_ALLOC_DYNAMIC_HPP
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#include <cstddef>
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#include <memory>
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namespace util { namespace alloc {
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// wraps an allocator given at construction time, forwarding all calls to
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// the inner object. used to allow virtual dispatch of the non-virtual
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// allocator interface.
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class dynamic {
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public:
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static constexpr auto DEFAULT_ALIGNMENT = alignof (std::max_align_t);
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// disable copying, but allow moving (required for calls to 'make')
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dynamic (const dynamic&) = delete;
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dynamic& operator= (const dynamic&) = delete;
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dynamic (dynamic &&rhs) = default;
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dynamic& operator= (dynamic&&) = default;
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// construct an inner wrapper for type T. used to get around lack of
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// ambiguous template constructors.
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template <typename T, typename ...Args>
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static dynamic
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make (Args &&...args)
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{
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return dynamic (
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std::make_unique<child<T>> (
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std::forward<Args> (args)...
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)
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);
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}
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// allocation management
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void* allocate (size_t bytes,
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size_t alignment = DEFAULT_ALIGNMENT)
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{
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return m_child->allocate (bytes, alignment);
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}
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void deallocate (void *ptr,
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size_t bytes,
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size_t alignment = DEFAULT_ALIGNMENT)
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{
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return m_child->deallocate (ptr, bytes, alignment);
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}
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void reset (void) { m_child->reset (); }
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// capacity queries
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size_t capacity (void) const { return m_child->capacity (); }
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size_t used (void) const { return m_child->used (); }
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size_t remain (void) const { return m_child->remain (); }
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private:
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// Internal base for arbitrary allocator types. Necessary for
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// type ellision in super-client classes.
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class base {
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public:
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base () = default;
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base (const base&) = delete;
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base (base&&) = delete;
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base& operator= (const base&) = delete;
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base& operator= (base&&) = delete;
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virtual ~base () { ; }
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// allocation management
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virtual void*
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allocate (size_t bytes,
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size_t alignment = DEFAULT_ALIGNMENT) = 0;
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virtual void
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deallocate (void *ptr,
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size_t bytes,
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size_t alignment = DEFAULT_ALIGNMENT) = 0;
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virtual void reset (void) = 0;
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// capacity queries
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virtual size_t capacity (void) const = 0;
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virtual size_t used (void) const = 0;
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virtual size_t remain (void) const = 0;
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};
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template <typename T>
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class child final : public base {
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public:
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template <typename ...Args>
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child (Args &&...args):
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base (),
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m_target (std::forward<Args> (args)...)
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{ ; }
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// allocation management
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void*
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allocate (size_t bytes,
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size_t alignment = DEFAULT_ALIGNMENT) override
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{
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return m_target.allocate (bytes, alignment);
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}
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void
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deallocate (void *ptr,
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size_t bytes,
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size_t alignment = DEFAULT_ALIGNMENT) override
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{
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m_target.deallocate (ptr, bytes, alignment);
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}
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void reset (void) override
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{ m_target.reset (); }
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// capacity queries
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size_t capacity (void) const override { return m_target.capacity (); }
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size_t used (void) const override { return m_target.used (); }
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size_t remain (void) const override { return m_target.remain (); }
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private:
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T m_target;
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};
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dynamic (std::unique_ptr<base> _child):
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m_child (std::move (_child))
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{ ; }
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std::unique_ptr<base> m_child;
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};
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} }
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#endif
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21
test/alloc/dynamic.cpp
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21
test/alloc/dynamic.cpp
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#include "tap.hpp"
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#include "alloc/dynamic.hpp"
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#include "alloc/null.hpp"
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int
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main (void)
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{
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util::TAP::logger tap;
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auto obj = util::alloc::dynamic::make<util::alloc::null> ();
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tap.expect_throw<std::bad_alloc> (
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[&] (void) {
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obj.allocate (sizeof (char));
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},
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"trivial dispatch to null allocator"
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);
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return tap.status ();
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}
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