alloc/dynamic: add virtual allocator interface

This commit is contained in:
Danny Robson 2016-02-10 14:05:09 +11:00
parent 80e29f81b9
commit bbc06efa24
3 changed files with 173 additions and 0 deletions

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@ -19,6 +19,7 @@ UTIL_FILES = \
alloc/arena.cpp \ alloc/arena.cpp \
alloc/arena.hpp \ alloc/arena.hpp \
alloc/arena.ipp \ alloc/arena.ipp \
alloc/dynamic.hpp \
alloc/fallback.cpp \ alloc/fallback.cpp \
alloc/fallback.hpp \ alloc/fallback.hpp \
alloc/linear.cpp \ alloc/linear.cpp \
@ -389,6 +390,7 @@ AM_CXXFLAGS += -I$(top_srcdir)
TEST_BIN = \ TEST_BIN = \
test/alloc/arena \ test/alloc/arena \
test/alloc/dynamic \
test/alloc/stack \ test/alloc/stack \
test/alloc/linear \ test/alloc/linear \
test/backtrace \ test/backtrace \

150
alloc/dynamic.hpp Normal file
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@ -0,0 +1,150 @@
/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Copyright 2016 Danny Robson <danny@nerdcruft.net>
*/
#ifndef __UTIL_ALLOC_DYNAMIC_HPP
#define __UTIL_ALLOC_DYNAMIC_HPP
#include <cstddef>
#include <memory>
namespace util { namespace alloc {
// wraps an allocator given at construction time, forwarding all calls to
// the inner object. used to allow virtual dispatch of the non-virtual
// allocator interface.
class dynamic {
public:
static constexpr auto DEFAULT_ALIGNMENT = alignof (std::max_align_t);
// disable copying, but allow moving (required for calls to 'make')
dynamic (const dynamic&) = delete;
dynamic& operator= (const dynamic&) = delete;
dynamic (dynamic &&rhs) = default;
dynamic& operator= (dynamic&&) = default;
// construct an inner wrapper for type T. used to get around lack of
// ambiguous template constructors.
template <typename T, typename ...Args>
static dynamic
make (Args &&...args)
{
return dynamic (
std::make_unique<child<T>> (
std::forward<Args> (args)...
)
);
}
// allocation management
void* allocate (size_t bytes,
size_t alignment = DEFAULT_ALIGNMENT)
{
return m_child->allocate (bytes, alignment);
}
void deallocate (void *ptr,
size_t bytes,
size_t alignment = DEFAULT_ALIGNMENT)
{
return m_child->deallocate (ptr, bytes, alignment);
}
void reset (void) { m_child->reset (); }
// capacity queries
size_t capacity (void) const { return m_child->capacity (); }
size_t used (void) const { return m_child->used (); }
size_t remain (void) const { return m_child->remain (); }
private:
// Internal base for arbitrary allocator types. Necessary for
// type ellision in super-client classes.
class base {
public:
base () = default;
base (const base&) = delete;
base (base&&) = delete;
base& operator= (const base&) = delete;
base& operator= (base&&) = delete;
virtual ~base () { ; }
// allocation management
virtual void*
allocate (size_t bytes,
size_t alignment = DEFAULT_ALIGNMENT) = 0;
virtual void
deallocate (void *ptr,
size_t bytes,
size_t alignment = DEFAULT_ALIGNMENT) = 0;
virtual void reset (void) = 0;
// capacity queries
virtual size_t capacity (void) const = 0;
virtual size_t used (void) const = 0;
virtual size_t remain (void) const = 0;
};
template <typename T>
class child final : public base {
public:
template <typename ...Args>
child (Args &&...args):
base (),
m_target (std::forward<Args> (args)...)
{ ; }
// allocation management
void*
allocate (size_t bytes,
size_t alignment = DEFAULT_ALIGNMENT) override
{
return m_target.allocate (bytes, alignment);
}
void
deallocate (void *ptr,
size_t bytes,
size_t alignment = DEFAULT_ALIGNMENT) override
{
m_target.deallocate (ptr, bytes, alignment);
}
void reset (void) override
{ m_target.reset (); }
// capacity queries
size_t capacity (void) const override { return m_target.capacity (); }
size_t used (void) const override { return m_target.used (); }
size_t remain (void) const override { return m_target.remain (); }
private:
T m_target;
};
dynamic (std::unique_ptr<base> _child):
m_child (std::move (_child))
{ ; }
std::unique_ptr<base> m_child;
};
} }
#endif

21
test/alloc/dynamic.cpp Normal file
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@ -0,0 +1,21 @@
#include "tap.hpp"
#include "alloc/dynamic.hpp"
#include "alloc/null.hpp"
int
main (void)
{
util::TAP::logger tap;
auto obj = util::alloc::dynamic::make<util::alloc::null> ();
tap.expect_throw<std::bad_alloc> (
[&] (void) {
obj.allocate (sizeof (char));
},
"trivial dispatch to null allocator"
);
return tap.status ();
}