pool: initial attempts at clear

This commit is contained in:
Danny Robson 2019-05-23 12:36:52 +10:00
parent d4ba9fa061
commit afd601940c
2 changed files with 156 additions and 4 deletions

View File

@ -29,6 +29,7 @@ namespace cruft {
union node {
alignas(node*) std::atomic<node*> next;
alignas(node*) node* raw;
alignas(T) char data[sizeof(T)];
};
@ -77,16 +78,19 @@ namespace cruft {
// allocate the memory and note the base address for deletion in destructor
m_next = m_head = new node[m_capacity];
clear ();
relink ();
}
~pool ()
{
clear ();
// don't check if everything's been returned as pools are often used
// for PODs which don't need to be destructed via calling release.
delete [] m_head;
}
// Data management
[[nodiscard]] T*
allocate [[gnu::malloc]] [[gnu::returns_nonnull]] (void)
@ -158,18 +162,86 @@ namespace cruft {
bool full (void) const { return size () == capacity (); }
/// Destroys all objects that have been allocated, frees the
/// associated memory, and then rebuilds the free node list ready for
/// allocations again.
///
/// NOTE: All bets are off if any object throws an exception out of
/// their destructor. We provide no exception guarantees.
///
/// This call is NOT thread safe. No users should be accessing this
/// object for the duration of this call.
void clear (void)
{
// Create a fake root so that we can always point to the parent
// of every node in the system. Hopefully this isn't too large for
// the stack.
node container;
container.next.store (m_next.load ());
// Sort the node list. We walk the list, and at each step reparent
// the child at the lowest memory address to the cursor.
for (node* start = container.raw; start; start = start->raw) {
node* parent = start;
// Find the node whose child is the lowest pointer
int count = 0;
for (auto cursor = parent; cursor->raw; cursor = cursor->raw) {
++count;
CHECK_NEQ (cursor->raw, start);
if (cursor->raw < parent)
parent = cursor;
}
// Parent the lowest child to the start of the sorted list
auto tmp = start->raw;
start->raw = parent->raw;
// Remove the lowest child from their old parent
auto parent_next = parent->raw;
parent->raw = parent_next ? parent_next->raw : nullptr;
// Parent the old successor of the start to the lowest child
start->raw = tmp;
}
// Now that we've ordered the nodes we can walk the list from
// start to finish and find nodes that aren't in the free list.
// Call the destructors on the data contained in these.
auto node_cursor = m_next.load (std::memory_order_relaxed);
auto data_cursor = m_head;
while (node_cursor) {
while (data_cursor < node_cursor) {
cruft::cast::alignment<T*> (data_cursor->data)->~T ();
++data_cursor;
}
node_cursor = node_cursor->raw;
++data_cursor;
}
while (data_cursor < m_head + m_capacity) {
cruft::cast::alignment<T*> (data_cursor->data)->~T ();
++data_cursor;
}
relink ();
}
private:
void relink (void)
{
// Reset the allocation cursor to point to the start of the region
m_next = m_head;
// build out a complete singly linked list from all the nodes.
// build out the linked list from all the nodes.
for (size_t i = 0; i < m_capacity - 1; ++i)
m_next[i].next = m_next + i + 1;
m_next[m_capacity - 1].next = nullptr;
}
public:
// Indexing
size_t index (T const *ptr) const
{

View File

@ -1,6 +1,7 @@
#include "../pool.hpp"
#include "../tap.hpp"
#include "../random.hpp"
#include <set>
#include <vector>
@ -138,6 +139,84 @@ check_size_queries (cruft::TAP::logger &tap)
}
//-----------------------------------------------------------------------------
static void
check_destructors (cruft::TAP::logger &tap)
{
struct counter {
counter (int *_target): target (_target) { ; }
counter (counter const &) = delete;
counter& operator= (counter const &) = delete;
counter (counter &&) = delete;
counter& operator= (counter &&) = delete;
~counter () { if (target) ++*target; }
int *target;
};
int count = 0;
int expected = 0;
{
cruft::pool<counter> data (8);
auto *first = data.construct (&count);
auto const *second = data.construct (&count);
(void)second;
CHECK_EQ (count, 0);
data.destroy (first);
++expected;
tap.expect_eq (count, expected, "destructors run on destroy");
}
expected++;
tap.expect_eq (count, expected, "single destructor run on pool destructor");
// Make an pool without allocations and destroy it. This isn't reported
// via TAP, but is used as a sanity check that the destructor doesn't run
// into infinite loops or other such problems.
{
cruft::pool<counter> data (8);
}
// Destroy a full pool
{
cruft::pool<counter> data (8);
for (int i = 0; i < 8; ++i) {
data.construct (&count);
++expected;
}
}
tap.expect_eq (count, expected, "prestine full pool destructor triggers all data desctructors");
{
cruft::pool<counter> data (8);
counter* items[8];
for (int i = 0; i < 8; ++i) {
items[i] = data.construct (&count);
++expected;
}
for (int round = 0; round < 128; ++round) {
auto idx = cruft::random::uniform (std::size (items) - 1);
data.destroy (items[idx]);
items[idx] = data.construct (&count);
++expected;
}
}
tap.expect_eq (count, expected, "randomised full pool destructor triggers all data desctructors");
cruft::pool<int> data (100*1024);
(void)data;
}
//-----------------------------------------------------------------------------
int
main (int, char **)
@ -148,5 +227,6 @@ main (int, char **)
check_keep_value (tap);
check_keep_variadic_value (tap);
check_size_queries (tap);
check_destructors (tap);
});
}