pool: initial attempts at clear
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pool.hpp
80
pool.hpp
@ -29,6 +29,7 @@ namespace cruft {
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union node {
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alignas(node*) std::atomic<node*> next;
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alignas(node*) node* raw;
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alignas(T) char data[sizeof(T)];
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};
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@ -77,16 +78,19 @@ namespace cruft {
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// allocate the memory and note the base address for deletion in destructor
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m_next = m_head = new node[m_capacity];
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clear ();
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relink ();
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}
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~pool ()
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{
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clear ();
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// don't check if everything's been returned as pools are often used
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// for PODs which don't need to be destructed via calling release.
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delete [] m_head;
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}
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// Data management
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[[nodiscard]] T*
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allocate [[gnu::malloc]] [[gnu::returns_nonnull]] (void)
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@ -158,18 +162,86 @@ namespace cruft {
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bool full (void) const { return size () == capacity (); }
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/// Destroys all objects that have been allocated, frees the
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/// associated memory, and then rebuilds the free node list ready for
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/// allocations again.
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///
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/// NOTE: All bets are off if any object throws an exception out of
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/// their destructor. We provide no exception guarantees.
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///
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/// This call is NOT thread safe. No users should be accessing this
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/// object for the duration of this call.
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void clear (void)
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{
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// Create a fake root so that we can always point to the parent
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// of every node in the system. Hopefully this isn't too large for
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// the stack.
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node container;
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container.next.store (m_next.load ());
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// Sort the node list. We walk the list, and at each step reparent
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// the child at the lowest memory address to the cursor.
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for (node* start = container.raw; start; start = start->raw) {
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node* parent = start;
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// Find the node whose child is the lowest pointer
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int count = 0;
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for (auto cursor = parent; cursor->raw; cursor = cursor->raw) {
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++count;
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CHECK_NEQ (cursor->raw, start);
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if (cursor->raw < parent)
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parent = cursor;
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}
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// Parent the lowest child to the start of the sorted list
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auto tmp = start->raw;
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start->raw = parent->raw;
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// Remove the lowest child from their old parent
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auto parent_next = parent->raw;
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parent->raw = parent_next ? parent_next->raw : nullptr;
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// Parent the old successor of the start to the lowest child
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start->raw = tmp;
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}
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// Now that we've ordered the nodes we can walk the list from
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// start to finish and find nodes that aren't in the free list.
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// Call the destructors on the data contained in these.
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auto node_cursor = m_next.load (std::memory_order_relaxed);
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auto data_cursor = m_head;
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while (node_cursor) {
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while (data_cursor < node_cursor) {
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cruft::cast::alignment<T*> (data_cursor->data)->~T ();
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++data_cursor;
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}
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node_cursor = node_cursor->raw;
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++data_cursor;
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}
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while (data_cursor < m_head + m_capacity) {
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cruft::cast::alignment<T*> (data_cursor->data)->~T ();
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++data_cursor;
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}
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relink ();
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}
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private:
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void relink (void)
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{
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// Reset the allocation cursor to point to the start of the region
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m_next = m_head;
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// build out a complete singly linked list from all the nodes.
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// build out the linked list from all the nodes.
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for (size_t i = 0; i < m_capacity - 1; ++i)
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m_next[i].next = m_next + i + 1;
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m_next[m_capacity - 1].next = nullptr;
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}
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public:
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// Indexing
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size_t index (T const *ptr) const
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{
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@ -1,6 +1,7 @@
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#include "../pool.hpp"
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#include "../tap.hpp"
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#include "../random.hpp"
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#include <set>
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#include <vector>
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@ -138,6 +139,84 @@ check_size_queries (cruft::TAP::logger &tap)
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}
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//-----------------------------------------------------------------------------
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static void
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check_destructors (cruft::TAP::logger &tap)
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{
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struct counter {
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counter (int *_target): target (_target) { ; }
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counter (counter const &) = delete;
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counter& operator= (counter const &) = delete;
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counter (counter &&) = delete;
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counter& operator= (counter &&) = delete;
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~counter () { if (target) ++*target; }
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int *target;
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};
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int count = 0;
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int expected = 0;
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{
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cruft::pool<counter> data (8);
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auto *first = data.construct (&count);
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auto const *second = data.construct (&count);
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(void)second;
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CHECK_EQ (count, 0);
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data.destroy (first);
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++expected;
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tap.expect_eq (count, expected, "destructors run on destroy");
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}
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expected++;
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tap.expect_eq (count, expected, "single destructor run on pool destructor");
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// Make an pool without allocations and destroy it. This isn't reported
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// via TAP, but is used as a sanity check that the destructor doesn't run
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// into infinite loops or other such problems.
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{
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cruft::pool<counter> data (8);
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}
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// Destroy a full pool
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{
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cruft::pool<counter> data (8);
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for (int i = 0; i < 8; ++i) {
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data.construct (&count);
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++expected;
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}
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}
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tap.expect_eq (count, expected, "prestine full pool destructor triggers all data desctructors");
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{
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cruft::pool<counter> data (8);
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counter* items[8];
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for (int i = 0; i < 8; ++i) {
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items[i] = data.construct (&count);
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++expected;
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}
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for (int round = 0; round < 128; ++round) {
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auto idx = cruft::random::uniform (std::size (items) - 1);
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data.destroy (items[idx]);
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items[idx] = data.construct (&count);
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++expected;
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}
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}
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tap.expect_eq (count, expected, "randomised full pool destructor triggers all data desctructors");
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cruft::pool<int> data (100*1024);
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(void)data;
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}
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//-----------------------------------------------------------------------------
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int
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main (int, char **)
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@ -148,5 +227,6 @@ main (int, char **)
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check_keep_value (tap);
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check_keep_variadic_value (tap);
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check_size_queries (tap);
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check_destructors (tap);
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});
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}
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