random: use more robust seeding strategy
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33
random.hpp
33
random.hpp
@ -18,18 +18,49 @@
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#define CRUFT_UTIL_RANDOM_HPP
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#include <algorithm>
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#include <array>
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#include <random>
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#include <limits>
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namespace util::random {
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template <typename T>
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struct state_size;
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template <
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class UIntType,
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size_t w, size_t n, size_t m, size_t r,
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UIntType a, size_t u, UIntType d, size_t s,
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UIntType b, size_t t,
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UIntType c, size_t l, UIntType f
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> struct state_size<std::mersenne_twister_engine<UIntType,w,n,m,r,a,u,d,s,b,t,c,l,f>> {
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static constexpr auto value = n * sizeof (UIntType);
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};
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template <typename UIntType, UIntType a, UIntType c, UIntType m>
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struct state_size<std::linear_congruential_engine<UIntType,a,c,m>> {
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static constexpr auto value = sizeof (UIntType);
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};
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template <typename T>
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constexpr auto state_size_v = state_size<T>::value;
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///////////////////////////////////////////////////////////////////////////
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/// return correctly initialised thread-local generator of an unspecified,
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/// but not entirely useless, type. ie, not LCG.
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inline auto&
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generator (void)
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{
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static thread_local std::default_random_engine gen { std::random_device {}() };
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using generator_t = std::default_random_engine;
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static thread_local generator_t gen = [] () {
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std::array<int,state_size_v<generator_t> / 4> seed;
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std::generate (seed.begin (), seed.end (), std::random_device ());
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std::seed_seq seq (seed.begin (), seed.end ());
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return generator_t (seq);
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} ();
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return gen;
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}
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