image: remove broken downsample code

This commit is contained in:
Danny Robson 2015-10-19 14:37:48 +11:00
parent 77a94e227a
commit 97a4e3af1a
2 changed files with 0 additions and 158 deletions

156
image.cpp
View File

@ -21,101 +21,6 @@
using util::image::buffer; using util::image::buffer;
//-----------------------------------------------------------------------------
struct box {
static constexpr float support = 0.5f;
static constexpr float weight [[gnu::pure]] (float x)
{
return (x >= -0.5f && x <= 0.5f) ? 1.f : 0.f;
}
};
//-----------------------------------------------------------------------------
// XXX: Known to cause hard black ringing
template <size_t S>
struct lanczos {
static constexpr float support = float {S};
static float weight [[gnu::pure]] (float x)
{
if (x < 0.f)
x = -x;
if (x <= S)
return sincn (x) * sincn (x / S);
return 0.f;
}
};
template struct lanczos< 3>;
template struct lanczos< 4>;
template struct lanczos< 6>;
template struct lanczos<12>;
//-----------------------------------------------------------------------------
struct bspline {
static constexpr float support = 2.f;
static float weight [[gnu::pure]] (float x)
{
if (x < 0.f)
x = -x;
if (x < 1.f)
return .5f * x * x * x - x * x + (2.f / 3.f);
if (x < 2.f) {
x = 2.f - x;
return (1.f / 6.f) * x * x * x;
}
return 0.f;
}
};
//-----------------------------------------------------------------------------
// XXX: Known to cause hard black ringing
struct mitchell {
static constexpr float support = 2.f;
static float weight [[gnu::pure]] (float x)
{
return eval (x, 1.f / 3.f, 1.f / 3.f);
}
private:
static float eval (float x, float B, float C)
{
if (x < 0.f)
x = -x;
if (x < 1.f) {
x = ( 12.f - 9.f * B - 6.f * C) * x * x * x
+ (-18.f + 12.f * B + 6.f * C) * x * x
+ 6.f - 2.f * B;
return x / 6.f;
}
if (x < 2.f) {
x = ( -1.f * B - 6.f * C) * x * x * x
+ ( 6.f * B + 30.f * C) * x * x
+ (-12.f * B - 48.f * C) * x
+ 8.f * B + 24.f * C;
return x / 6.f;
}
return 0.f;
}
};
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
template <typename T> template <typename T>
util::image::buffer<T>::buffer (util::extent2u _size): util::image::buffer<T>::buffer (util::extent2u _size):
@ -192,67 +97,6 @@ util::image::buffer<T>::clone (void) const
} }
//-----------------------------------------------------------------------------
// HACK: This code hasn't really been tested with multiple filters (it is
// known to produce dark ringing artefacts with sinc) or robustly with
// fractional factors. But... it works more or less.
template <typename T>
util::image::buffer<T>
util::image::buffer<T>::downsample (float factor) const
{
CHECK_GE (factor, 0);
using filter = bspline;
const buffer &src = *this;
buffer dst (static_cast<size_t> (w / factor),
static_cast<size_t> (h / factor));
const float scale = float (dst.w) / src.w;
const float half_width = filter::support / scale;
const int half_pixels = int (std::ceil (half_width));
// Calculate the weighted sum of the src pixels for each dst pixel
for (size_t d_y = 0; d_y < dst.h; ++d_y)
for (size_t d_x = 0; d_x < dst.w; ++d_x) {
// Initialise value and weight sums
float v = 0.f;
float m = 0.f;
// Find the centre of the src pixel
float o_y = (d_y + 0.5f) / scale;
float o_x = (d_x + 0.5f) / scale;
// Do a full summation across the window. This isn't using
// seperable filtering because:
// a) we need high precision with fractional factors
// b) it's much easier to implement as is
//
// TODO: seperable filters
for (int s_y = -half_pixels; s_y <= half_pixels; ++s_y)
for (int s_x = -half_pixels; s_x <= half_pixels; ++s_x) {
float m_x = filter::weight (s_x * scale);
float m_y = filter::weight (s_y * scale);
float m_ = m_x * m_y;
// Simple clamp to border for edges
int x = int (limit (o_x + s_x - 0.5f, 0, src.w));
int y = int (limit (o_y + s_y - 0.5f, 0, src.h));
// Collection the contribution
v += m_ * src.m_data[y * src.s + x];
m += m_;
}
CHECK_NEZ (m);
dst.m_data[d_y * dst.s + d_x] = uint8_t (v / m);
}
return dst;
}
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
template <typename T> template <typename T>
const T& const T&

View File

@ -47,8 +47,6 @@ namespace util { namespace image {
template <typename U = T> buffer<U> clone (void) const; template <typename U = T> buffer<U> clone (void) const;
template <typename U> buffer<U> cast (void) const { return clone<U> (); } template <typename U> buffer<U> cast (void) const { return clone<U> (); }
buffer<T> downsample (float factor) const;
//--------------------------------------------------------------------- //---------------------------------------------------------------------
constexpr extent2u extent (void) const; constexpr extent2u extent (void) const;
constexpr vector2u stride (void) const; constexpr vector2u stride (void) const;