ascii: add hex conversion and unit tests
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7fc5eb3b17
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813600e774
@ -435,6 +435,7 @@ if (TESTS)
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list (
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APPEND TEST_BIN
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ascii
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algo/sort
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alloc/aligned
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alloc/arena
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36
ascii.hpp
36
ascii.hpp
@ -51,6 +51,42 @@ namespace util::ascii {
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}
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//-------------------------------------------------------------------------
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constexpr inline
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bool
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is_lower (char c) noexcept
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{
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return c >= 'a' && c <= 'z';
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}
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//-------------------------------------------------------------------------
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constexpr inline
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bool
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is_hex (const char c) noexcept
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{
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switch (c) {
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case '0'...'9': return true;
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case 'a'...'f': return true;
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case 'A'...'F': return true;
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}
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return false;
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}
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//-------------------------------------------------------------------------
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constexpr inline
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unsigned
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from_hex (char c)
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{
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return c >= '0' && c <= '9' ? (c - '0' ) :
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c >= 'a' && c <= 'f' ? (c - 'a' + 10) :
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c >= 'A' && c <= 'F' ? (c - 'A' + 10) :
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throw std::invalid_argument ("character is not hexademical");
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}
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///////////////////////////////////////////////////////////////////////////
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constexpr inline
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char
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79
test/ascii.cpp
Normal file
79
test/ascii.cpp
Normal file
@ -0,0 +1,79 @@
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/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2017 Danny Robson <danny@nerdcruft.net>
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*/
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#include "tap.hpp"
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#include "ascii.hpp"
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int
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main (int, char**)
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{
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util::TAP::logger tap;
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static constexpr bool T = true;
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static constexpr bool F = false;
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static constexpr struct {
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char character;
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bool is_digit;
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bool is_hex;
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bool is_upper;
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bool is_lower;
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bool is_space;
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int integer;
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unsigned hexadecimal;
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const char *msg;
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} TESTS[] = {
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{ '/', F, F, F, F, F, 0, 0, "/" }, // one below '0'
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{ '0', T, T, F, F, F, 0, 0, "0" },
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{ '9', T, T, F, F, F, 9, 9, "9" },
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{ ':', F, F, F, F, F, 0, 0, ":" }, // one above '9'
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{ '`', F, F, F, F, F, 0, 0, "`" }, // one below 'a'
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{ 'a', F, T, F, T, F, 0, 10, "a" },
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{ 'f', F, T, F, T, F, 0, 15, "f" },
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{ 'g', F, F, F, T, F, 0, 0, "g" },
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{ 'A', F, T, T, F, F, 0, 10, "A" },
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{ 'F', F, T, T, F, F, 0, 15, "F" },
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{ 'G', F, F, T, F, F, 0, 0, "G" },
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{ ' ', F, F, F, F, T, 0, 0, "space" },
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{ '\t', F, F, F, F, T, 0, 0, "tab" },
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{ '\n', F, F, F, F, T, 0, 0, "newline" },
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};
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#define TRY_BOOL(X) [&] () -> bool { try { return X; } catch (...) { return false; }; } ()
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for (auto &t: TESTS) {
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bool is_digit = TRY_BOOL(util::ascii::is_digit (t.character)) == t.is_digit;
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bool is_hex = TRY_BOOL(util::ascii::is_hex (t.character)) == t.is_hex;
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bool is_upper = TRY_BOOL(util::ascii::is_upper (t.character)) == t.is_upper;
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bool is_lower = TRY_BOOL(util::ascii::is_lower (t.character)) == t.is_lower;
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bool is_space = TRY_BOOL(util::ascii::is_space (t.character)) == t.is_space;
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bool integer = !t.is_digit || util::ascii::to_integer (t.character) == t.integer;
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bool hexadecimal = !t.is_hex || util::ascii::from_hex (t.character) == t.hexadecimal;
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tap.expect (
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is_digit && is_hex && is_upper && is_lower && is_space && integer && hexadecimal,
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"%s", t.msg
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);
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}
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return tap.status ();
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}
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