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@ -314,8 +314,8 @@ quaternion<T>::look (vector<3,T> fwd, vector<3,T> up)
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CHECK (is_normalised (fwd));
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CHECK (is_normalised (up));
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constexpr cruft::vector3<T> FWD { 0, 0, -1 };
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constexpr cruft::vector3<T> UP { 0, 1, 0 };
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constexpr cruft::vector3<T> FWD { 0, 0, -1 };
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constexpr cruft::vector3<T> UP { 0, 1, 0 };
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// find the rotation from the world fwd to the object fwd
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auto q1 = from_to (FWD, fwd);
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