backtrace_stackwalk: add StackWalk64 backtrace
Wine does not implement CaptureStackBackTrace, so we have to use StackWalk64 where possible.
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24
Makefile.am
24
Makefile.am
@ -258,7 +258,9 @@ UTIL_FILES = \
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version.hpp \
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view.cpp \
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view.ipp \
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view.hpp
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view.hpp \
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$(BACKTRACE_FILES)
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if PLATFORM_LINUX
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UTIL_FILES += \
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@ -302,16 +304,24 @@ UTIL_FILES += \
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endif
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BACKTRACE_FILES =
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if HAVE_CAPTURESTACKBACKTRACE
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BACKTRACE_FILES += backtrace_win32.cpp
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endif
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# Select one of the available backtrace codepaths. We construct a list of
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# candidates in their preferred order then used firstword to choose the best
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# one.
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#
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# We need to use this two variable approach otherwise the final variable
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# doesn't seem to be expanded at the appropriate time. Using ?= apparently
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# suffers a similar problem.
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__BACKTRACE_FILES=
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if HAVE_EXECINFO
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BACKTRACE_FILES += backtrace_execinfo.cpp
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__BACKTRACE_FILES += backtrace_execinfo.cpp
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endif
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UTIL_FILES += $(BACKTRACE_FILES)
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if HAVE_CAPTURESTACKBACKTRACE
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__BACKTRACE_FILES += backtrace_stackwalk.cpp backtrace_win32.cpp
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endif
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BACKTRACE_FILES=$(firstword $(__BACKTRACE_FILES) backtrace_null.cpp)
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###############################################################################
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110
backtrace_stackwalk.cpp
Normal file
110
backtrace_stackwalk.cpp
Normal file
@ -0,0 +1,110 @@
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/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2016 Danny Robson <danny@nerdcruft.net>
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*/
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#include "./backtrace.hpp"
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#include "./debug.hpp"
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#include "./except.hpp"
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#include "./types.hpp"
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#include <windows.h>
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#include <dbghelp.h>
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#include <iostream>
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using debug::backtrace;
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///////////////////////////////////////////////////////////////////////////////
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backtrace::backtrace ()
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{
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static auto ready = SymInitialize (GetCurrentProcess (), nullptr, TRUE);
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CHECK (ready);
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CONTEXT ctx;
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memset (&ctx, 0, sizeof (ctx));
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ctx.ContextFlags = CONTEXT_ALL;
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RtlCaptureContext (&ctx);
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auto image_type = IMAGE_FILE_MACHINE_AMD64;
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STACKFRAME64 frame;
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memset (&frame, 0, sizeof (frame));
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frame.AddrPC.Offset = ctx.Rip;
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frame.AddrPC.Mode = AddrModeFlat;
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frame.AddrFrame.Offset = ctx.Rsp;
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frame.AddrFrame.Mode = AddrModeFlat;
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frame.AddrStack.Offset = ctx.Rsp;
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frame.AddrStack.Mode = AddrModeFlat;
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auto process = GetCurrentProcess ();
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auto thread = GetCurrentThread ();
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SetLastError (0);
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while (true) {
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if (!StackWalk64 (image_type,
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process,
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thread,
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&frame,
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&ctx,
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nullptr,
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SymFunctionTableAccess64,
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SymGetModuleBase64,
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nullptr))
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{
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util::win32_error::throw_code ();
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}
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// we've read the bottom of the stack
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if (frame.AddrReturn.Offset == 0)
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break;
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// we've reached the tail of an (apparently) infinite stack. this is a common occurence.
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if (frame.AddrPC.Offset == frame.AddrReturn.Offset)
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break;
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m_frames.push_back ((void*)frame.AddrPC.Offset);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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std::ostream&
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debug::operator<< (std::ostream &os, const debug::backtrace &b)
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{
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const auto self = GetCurrentProcess ();
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struct [[gnu::packed]] {
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IMAGEHLP_SYMBOL64 info;
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char name[255];
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} sym;
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sym.info.SizeOfStruct = sizeof (sym.info);
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sym.info.MaxNameLength = elems (sym.name);
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for (auto frame: b.frames ()) {
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// Find the symbol name
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sym.info.Name[0] = '\0';
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memset (sym.name, 0, sizeof (sym.name));
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SymGetSymFromAddr64 (self, (uintptr_t)frame, nullptr, &sym.info);
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*std::rbegin (sym.name) = '\0';
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os << self << '\t' << frame << '\t' << sym.info.Name << '\n';
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}
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return os;
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}
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