geom/ellipse: prefer our normal distribution for sampling
The repeatability of a common implementation is relied upon by some client libraries which must run under libstdc++ and libcxx
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@ -14,8 +14,9 @@
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#include "../point.hpp"
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#include "../vector.hpp"
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#include <cruft/util/rand/distribution/normal.hpp>
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#include <cstdlib>
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#include <random>
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#include <iosfwd>
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@ -120,9 +121,9 @@ namespace cruft::geom {
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const auto c2 = c * c;
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// generate a direction vector from a normally distributed random variable
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auto const x = std::normal_distribution<float> (0, a2) (generator);
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auto const y = std::normal_distribution<float> (0, b2) (generator);
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auto const z = std::normal_distribution<float> (0, c2) (generator);
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auto const x = cruft::rand::distribution::normal<float> (0, a2) (generator);
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auto const y = cruft::rand::distribution::normal<float> (0, b2) (generator);
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auto const z = cruft::rand::distribution::normal<float> (0, c2) (generator);
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// find the distance to the surface along the direction vector
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auto const d = std::sqrt (x * x / a2 + y * y / b2 + z * z / c2);
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