n/basis: move basis code into inline headers
This commit is contained in:
parent
f6e2e6a409
commit
59909ed860
@ -139,12 +139,12 @@ UTIL_FILES = \
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noise/basis/constant.cpp \
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noise/basis/constant.hpp \
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noise/basis/constant.ipp \
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noise/basis/value.cpp \
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noise/basis/value.hpp \
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noise/basis/perlin.cpp \
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noise/basis/value.ipp \
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noise/basis/perlin.hpp \
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noise/basis/worley.cpp \
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noise/basis/perlin.ipp \
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noise/basis/worley.hpp \
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noise/basis/worley.ipp \
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noise/fractal/fbm.hpp \
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noise/fractal/fbm.ipp \
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noise/fractal/hetero.hpp \
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@ -1,127 +0,0 @@
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/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2012-2015 Danny Robson <danny@nerdcruft.net>
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*/
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#include "perlin.hpp"
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#include "../../hash/murmur/murmur2.hpp"
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using util::noise::basis::perlin;
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///////////////////////////////////////////////////////////////////////////////
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template <typename T>
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util::vector<2,T>
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generate (util::point<2,intmax_t> p, uint64_t seed)
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{
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using util::hash::murmur2::mix;
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auto u = mix (seed, mix (uint64_t (p.x), uint64_t (p.y)));
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auto v = mix (u, seed);
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auto r = util::vector<2,T> {
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(u & 0xffff) / T{0xffff},
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(v & 0xffff) / T{0xffff}
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} * 2 - 1;
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CHECK_GE (r, T{-1});
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CHECK_LE (r, T{ 1});
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return r;
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}
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///////////////////////////////////////////////////////////////////////////////
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template <typename T, util::noise::lerp_t<T> L>
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perlin<T,L>::perlin (seed_t _seed):
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seed (_seed)
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{ ; }
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//-----------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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perlin<T,L>::perlin ():
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seed (time (nullptr))
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{ ; }
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//-----------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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util::range<T>
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perlin<T,L>::bounds (void) const
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{
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return {
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-std::sqrt (T{2}) / 2,
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std::sqrt (T{2}) / 2
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};
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}
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//-----------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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T
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perlin<T,L>::operator() (util::point<2,T> p) const
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{
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// extract integer and fractional parts. be careful to always round down
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// (particularly with negatives) and avoid rounding errors.
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auto p_int = p.template cast<intmax_t> ();
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if (p.x < 0) p_int.x -= 1;
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if (p.y < 0) p_int.y -= 1;
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auto p_rem = abs (p - p_int);
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// generate the corner positions
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auto p0 = p_int + util::vector<2,intmax_t> { 0, 0 };
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auto p1 = p_int + util::vector<2,intmax_t> { 1, 0 };
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auto p2 = p_int + util::vector<2,intmax_t> { 0, 1 };
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auto p3 = p_int + util::vector<2,intmax_t> { 1, 1 };
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// generate the corner gradients
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auto g0 = generate<T> (p0, this->seed);
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auto g1 = generate<T> (p1, this->seed);
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auto g2 = generate<T> (p2, this->seed);
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auto g3 = generate<T> (p3, this->seed);
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// compute the dot products
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T v0 = dot (g0, p - p0);
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T v1 = dot (g1, p - p1);
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T v2 = dot (g2, p - p2);
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T v3 = dot (g3, p - p3);
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// interpolate the results
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auto L0 = L (v0, v1, p_rem.x);
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auto L1 = L (v2, v3, p_rem.x);
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auto L_ = L (L0, L1, p_rem.y);
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return L_;
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}
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///////////////////////////////////////////////////////////////////////////////
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#include "../lerp.hpp"
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namespace util { namespace noise { namespace basis {
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template struct perlin<float, lerp::linear>;
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template struct perlin<float, lerp::cosine>;
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template struct perlin<float, lerp::cubic>;
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template struct perlin<float, lerp::quintic>;
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template struct perlin<float, lerp::trunc>;
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template struct perlin<double, lerp::linear>;
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template struct perlin<double, lerp::cosine>;
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template struct perlin<double, lerp::cubic>;
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template struct perlin<double, lerp::quintic>;
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template struct perlin<double, lerp::trunc>;
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} } }
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@ -30,10 +30,15 @@ namespace util { namespace noise { namespace basis {
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perlin ();
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range<T> bounds (void) const;
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T operator() (util::point<2,T>) const;
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T operator() (point<2,T>) const;
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seed_t seed;
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private:
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constexpr vector<2,T> gradient (point<2,intmax_t>) const;
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};
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} } }
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#include "perlin.ipp"
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#endif
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109
noise/basis/perlin.ipp
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109
noise/basis/perlin.ipp
Normal file
@ -0,0 +1,109 @@
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/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2012-2015 Danny Robson <danny@nerdcruft.net>
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*/
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#ifdef __UTIL_NOISE_BASIS_PERLIN_IPP
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#error
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#endif
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#define __UTIL_NOISE_BASIS_PERLIN_IPP
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#include "../../hash/murmur/murmur2.hpp"
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namespace util { namespace noise { namespace basis {
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///////////////////////////////////////////////////////////////////////////
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template <typename T, util::noise::lerp_t<T> L>
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perlin<T,L>::perlin (seed_t _seed):
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seed (_seed)
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{ ; }
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//-------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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perlin<T,L>::perlin ():
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seed (time (nullptr))
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{ ; }
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//-------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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util::range<T>
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perlin<T,L>::bounds (void) const
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{
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return {
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-std::sqrt (T{2}) / 2,
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std::sqrt (T{2}) / 2
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};
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}
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//-------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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T
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perlin<T,L>::operator() (util::point<2,T> p) const
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{
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// extract integer and fractional parts. be careful to always round down
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// (particularly with negatives) and avoid rounding errors.
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auto p_int = p.template cast<intmax_t> ();
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if (p.x < 0) p_int.x -= 1;
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if (p.y < 0) p_int.y -= 1;
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auto p_rem = abs (p - p_int);
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// generate the corner positions
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auto p0 = p_int + util::vector<2,intmax_t> { 0, 0 };
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auto p1 = p_int + util::vector<2,intmax_t> { 1, 0 };
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auto p2 = p_int + util::vector<2,intmax_t> { 0, 1 };
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auto p3 = p_int + util::vector<2,intmax_t> { 1, 1 };
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// generate the corner gradients
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auto g0 = gradient (p0);
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auto g1 = gradient (p1);
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auto g2 = gradient (p2);
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auto g3 = gradient (p3);
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// compute the dot products
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T v0 = dot (g0, p - p0);
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T v1 = dot (g1, p - p1);
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T v2 = dot (g2, p - p2);
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T v3 = dot (g3, p - p3);
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// interpolate the results
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auto L0 = L (v0, v1, p_rem.x);
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auto L1 = L (v2, v3, p_rem.x);
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auto L_ = L (L0, L1, p_rem.y);
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return L_;
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}
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///////////////////////////////////////////////////////////////////////////
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template <typename T, lerp_t<T> L>
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constexpr vector<2,T>
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perlin<T,L>::gradient (point<2,intmax_t> p) const
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{
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using util::hash::murmur2::mix;
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auto u = mix (seed, mix (uint64_t (p.x), uint64_t (p.y)));
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auto v = mix (u, seed);
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auto r = util::vector<2,T> {
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(u & 0xffff) / T{0xffff},
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(v & 0xffff) / T{0xffff}
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} * 2 - 1;
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CHECK_GE (r, T{-1});
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CHECK_LE (r, T{ 1});
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return r;
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}
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} } }
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@ -1,116 +0,0 @@
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/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2012-2015 Danny Robson <danny@nerdcruft.net>
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*/
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#include "value.hpp"
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#include "../../hash/murmur/murmur2.hpp"
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using util::noise::basis::value;
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///////////////////////////////////////////////////////////////////////////////
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// Generate a type from [-UNIT..UNIT]
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template <typename T>
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T
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generate (util::point<2,intmax_t> p, uint64_t seed)
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{
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using util::hash::murmur2::mix;
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T v = mix (
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seed,
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mix (
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uint64_t (p.y),
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uint64_t (p.x)
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)
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) & 0xffff;
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v = v / T{0xffff} * 2 - 1;
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return v;
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}
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///////////////////////////////////////////////////////////////////////////////
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template <typename T, util::noise::lerp_t<T> L>
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value<T,L>::value (seed_t _seed):
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seed (_seed)
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{ ; }
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//-----------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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value<T,L>::value ():
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seed (time (nullptr))
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{ ; }
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//-----------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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util::range<T>
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value<T,L>::bounds (void) const
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{
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return { -1, 1 };
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}
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//-----------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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T
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value<T,L>::operator() (util::point<2,T> p) const
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{
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// extract integer and fractional parts. be careful to always round down
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// (particularly with negatives) and avoid rounding errors.
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auto p_int = p.template cast<intmax_t> ();
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if (p.x < 0) p_int.x -= 1;
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if (p.y < 0) p_int.y -= 1;
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auto p_rem = abs (p - p_int);
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// generate the corner points
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auto p0 = p_int + util::vector<2,intmax_t> { 0, 0 };
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auto p1 = p_int + util::vector<2,intmax_t> { 1, 0 };
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auto p2 = p_int + util::vector<2,intmax_t> { 0, 1 };
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auto p3 = p_int + util::vector<2,intmax_t> { 1, 1 };
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// Generate the four corner values
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T g0 = generate<T> (p0, this->seed);
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T g1 = generate<T> (p1, this->seed);
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T g2 = generate<T> (p2, this->seed);
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T g3 = generate<T> (p3, this->seed);
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// Interpolate on one dimension, then the other.
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auto l0 = L (g0, g1, p_rem.x);
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auto l1 = L (g2, g3, p_rem.x);
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auto l_ = L (l0, l1, p_rem.y);
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return l_;
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}
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///////////////////////////////////////////////////////////////////////////////
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#include "../lerp.hpp"
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namespace util { namespace noise { namespace basis {
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template struct value<float, lerp::trunc>;
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template struct value<float, lerp::cosine>;
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template struct value<float, lerp::linear>;
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template struct value<float, lerp::cubic>;
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template struct value<float, lerp::quintic>;
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template struct value<double, lerp::trunc>;
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template struct value<double, lerp::linear>;
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template struct value<double, lerp::cubic>;
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template struct value<double, lerp::quintic>;
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} } }
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@ -33,7 +33,12 @@ namespace util { namespace noise { namespace basis {
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T operator() (util::point<2,T>) const;
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seed_t seed;
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private:
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constexpr T generate (point<2,intmax_t>) const;
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};
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} } }
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#include "value.ipp"
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#endif
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100
noise/basis/value.ipp
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100
noise/basis/value.ipp
Normal file
@ -0,0 +1,100 @@
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/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2012-2015 Danny Robson <danny@nerdcruft.net>
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*/
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#ifdef __UTIL_NOISE_BASIS_VALUE_IPP
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#error
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#endif
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#define __UTIL_NOISE_BASIS_VALIE_IPP
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#include "../../hash/murmur/murmur2.hpp"
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namespace util { namespace noise { namespace basis {
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///////////////////////////////////////////////////////////////////////////
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template <typename T, util::noise::lerp_t<T> L>
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value<T,L>::value (seed_t _seed):
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seed (_seed)
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{ ; }
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//-------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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value<T,L>::value ():
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seed (time (nullptr))
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{ ; }
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//-------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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util::range<T>
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value<T,L>::bounds (void) const
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{
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return { -1, 1 };
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}
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//-------------------------------------------------------------------------
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template <typename T, util::noise::lerp_t<T> L>
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T
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value<T,L>::operator() (util::point<2,T> p) const
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{
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// extract integer and fractional parts. be careful to always round down
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// (particularly with negatives) and avoid rounding errors.
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auto p_int = p.template cast<intmax_t> ();
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if (p.x < 0) p_int.x -= 1;
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if (p.y < 0) p_int.y -= 1;
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auto p_rem = abs (p - p_int);
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// generate the corner points
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auto p0 = p_int + util::vector<2,intmax_t> { 0, 0 };
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auto p1 = p_int + util::vector<2,intmax_t> { 1, 0 };
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auto p2 = p_int + util::vector<2,intmax_t> { 0, 1 };
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auto p3 = p_int + util::vector<2,intmax_t> { 1, 1 };
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// Generate the four corner values
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T g0 = generate (p0);
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T g1 = generate (p1);
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T g2 = generate (p2);
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T g3 = generate (p3);
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// Interpolate on one dimension, then the other.
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auto l0 = L (g0, g1, p_rem.x);
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auto l1 = L (g2, g3, p_rem.x);
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auto l_ = L (l0, l1, p_rem.y);
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return l_;
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}
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///////////////////////////////////////////////////////////////////////////
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// Generate a type from [-UNIT..UNIT]
|
||||
template <typename T, lerp_t<T> L>
|
||||
constexpr T
|
||||
value<T,L>::generate (point<2,intmax_t> p) const
|
||||
{
|
||||
using util::hash::murmur2::mix;
|
||||
|
||||
T v = mix (
|
||||
seed,
|
||||
mix (
|
||||
uint64_t (p.y),
|
||||
uint64_t (p.x)
|
||||
)
|
||||
) & 0xffff;
|
||||
|
||||
v = v / T{0xffff} * 2 - 1;
|
||||
return v;
|
||||
}
|
||||
} } }
|
@ -1,113 +0,0 @@
|
||||
/*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
* Copyright 2012-2015 Danny Robson <danny@nerdcruft.net>
|
||||
*/
|
||||
|
||||
#include "worley.hpp"
|
||||
|
||||
#include "../../hash/murmur/murmur2.hpp"
|
||||
|
||||
using util::noise::basis::worley;
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
template <typename T>
|
||||
util::point<2,T>
|
||||
generate (util::point<2,intmax_t> p, uint64_t seed)
|
||||
{
|
||||
using util::hash::murmur2::mix;
|
||||
|
||||
auto u = mix (seed, mix (uint64_t (p.x), uint64_t (p.y)));
|
||||
auto v = mix (u, seed);
|
||||
|
||||
auto r = util::point<2,T> {
|
||||
(u & 0xffff) / T{0xffff},
|
||||
(v & 0xffff) / T{0xffff}
|
||||
};
|
||||
|
||||
CHECK_LIMIT (r, T{0}, T{1});
|
||||
return r;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
template <typename T, size_t F>
|
||||
worley<T,F>::worley (seed_t _seed):
|
||||
seed (_seed)
|
||||
{ ; }
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T, size_t F>
|
||||
worley<T,F>::worley ():
|
||||
worley (time (nullptr))
|
||||
{ ; }
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T, size_t F>
|
||||
util::range<T>
|
||||
worley<T,F>::bounds (void) const
|
||||
{
|
||||
return { 0.0, 1.5 };
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T, size_t F>
|
||||
T
|
||||
worley<T,F>::operator() (util::point<2,T> p) const
|
||||
{
|
||||
// extract integer and fractional parts. be careful to always round down
|
||||
// (particularly with negatives) and avoid rounding errors.
|
||||
auto p_int = p.template cast<intmax_t> ();
|
||||
if (p.x < 0) p_int.x -= 1;
|
||||
if (p.y < 0) p_int.y -= 1;
|
||||
auto p_rem = abs (p - p_int).template as<point> ();
|
||||
|
||||
// setup an array of distances
|
||||
static constexpr size_t RADIUS = 1;
|
||||
static constexpr size_t COUNT = pow2 (RADIUS * 2 + 1);
|
||||
T distances[COUNT] = { std::numeric_limits<T>::quiet_NaN () };
|
||||
T *cursor = distances;
|
||||
|
||||
// record the distances to each candidate point
|
||||
for (signed y_off = -signed(RADIUS); y_off <= signed(RADIUS) ; ++y_off) {
|
||||
for (signed x_off = -signed(RADIUS); x_off <= signed(RADIUS); ++x_off) {
|
||||
auto off = vector<2,intmax_t> {x_off, y_off};
|
||||
auto pos = generate<T> (p_int + off, this->seed);
|
||||
|
||||
CHECK_LIMIT (pos.x, T{0}, T{1});
|
||||
CHECK_LIMIT (pos.y, T{0}, T{1});
|
||||
|
||||
*cursor = distance2 (pos + off, p_rem);
|
||||
cursor++;
|
||||
}
|
||||
}
|
||||
|
||||
// find the f'th lowest value
|
||||
static_assert (F < COUNT, "worley order must be less than search radius");
|
||||
std::partial_sort (distances, distances + F, distances + COUNT);
|
||||
CHECK_GE (distances[F], 0);
|
||||
return distances[F];
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
#include "../lerp.hpp"
|
||||
|
||||
namespace util { namespace noise { namespace basis {
|
||||
template struct worley<float>;
|
||||
template struct worley<double>;
|
||||
} } }
|
@ -32,6 +32,12 @@ namespace util { namespace noise { namespace basis {
|
||||
T operator() (util::point<2,T>) const;
|
||||
|
||||
seed_t seed;
|
||||
|
||||
private:
|
||||
constexpr point<2,T> generate (point<2,intmax_t>) const;
|
||||
};
|
||||
} } }
|
||||
|
||||
#include "worley.ipp"
|
||||
|
||||
#endif
|
||||
|
109
noise/basis/worley.ipp
Normal file
109
noise/basis/worley.ipp
Normal file
@ -0,0 +1,109 @@
|
||||
/*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
* Copyright 2012-2015 Danny Robson <danny@nerdcruft.net>
|
||||
*/
|
||||
|
||||
#ifdef __UTIL_NOISE_BASIS_WORLEY_IPP
|
||||
#error
|
||||
#endif
|
||||
#define __UTIL_NOISE_BASIS_WORLEY_IPP
|
||||
|
||||
|
||||
#include "../../debug.hpp"
|
||||
#include "../../hash/murmur/murmur2.hpp"
|
||||
|
||||
|
||||
namespace util { namespace noise { namespace basis {
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
template <typename T, size_t F>
|
||||
worley<T,F>::worley (seed_t _seed):
|
||||
seed (_seed)
|
||||
{ ; }
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
template <typename T, size_t F>
|
||||
worley<T,F>::worley ():
|
||||
worley (time (nullptr))
|
||||
{ ; }
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
template <typename T, size_t F>
|
||||
util::range<T>
|
||||
worley<T,F>::bounds (void) const
|
||||
{
|
||||
return { 0.0, 1.5 };
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
template <typename T, size_t F>
|
||||
T
|
||||
worley<T,F>::operator() (util::point<2,T> p) const
|
||||
{
|
||||
// extract integer and fractional parts. be careful to always round down
|
||||
// (particularly with negatives) and avoid rounding errors.
|
||||
auto p_int = p.template cast<intmax_t> ();
|
||||
if (p.x < 0) p_int.x -= 1;
|
||||
if (p.y < 0) p_int.y -= 1;
|
||||
auto p_rem = abs (p - p_int).template as<point> ();
|
||||
|
||||
// setup an array of distances
|
||||
static constexpr size_t RADIUS = 1;
|
||||
static constexpr size_t COUNT = pow2 (RADIUS * 2 + 1);
|
||||
T distances[COUNT] = { std::numeric_limits<T>::quiet_NaN () };
|
||||
T *cursor = distances;
|
||||
|
||||
// record the distances to each candidate point
|
||||
for (signed y_off = -signed(RADIUS); y_off <= signed(RADIUS) ; ++y_off) {
|
||||
for (signed x_off = -signed(RADIUS); x_off <= signed(RADIUS); ++x_off) {
|
||||
auto off = vector<2,intmax_t> {x_off, y_off};
|
||||
auto pos = generate (p_int + off);
|
||||
|
||||
CHECK_LIMIT (pos.x, T{0}, T{1});
|
||||
CHECK_LIMIT (pos.y, T{0}, T{1});
|
||||
|
||||
*cursor = distance2 (pos + off, p_rem);
|
||||
cursor++;
|
||||
}
|
||||
}
|
||||
|
||||
// find the f'th lowest value
|
||||
static_assert (F < COUNT, "worley order must be less than search radius");
|
||||
std::partial_sort (distances, distances + F, distances + COUNT);
|
||||
CHECK_GE (distances[F], 0);
|
||||
return distances[F];
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
template <typename T, size_t F>
|
||||
constexpr point<2,T>
|
||||
worley<T,F>::generate (point<2,intmax_t> p) const
|
||||
{
|
||||
using util::hash::murmur2::mix;
|
||||
|
||||
auto u = mix (seed, mix (uint64_t (p.x), uint64_t (p.y)));
|
||||
auto v = mix (u, seed);
|
||||
|
||||
auto r = util::point<2,T> {
|
||||
(u & 0xffff) / T{0xffff},
|
||||
(v & 0xffff) / T{0xffff}
|
||||
};
|
||||
|
||||
CHECK_LIMIT (r, T{0}, T{1});
|
||||
return r;
|
||||
}
|
||||
} } }
|
Loading…
Reference in New Issue
Block a user