vector: add almost_equal specialisation
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@ -248,3 +248,9 @@ namespace util {
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template <> vector<4,double> random (void) { util::vector<4,double> out; randomise (out.data); return out; }
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template <> vector<4,double> random (void) { util::vector<4,double> out; randomise (out.data); return out; }
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}
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}
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template <>
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bool
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almost_equal [[gnu::pure]] (const util::vector2f &a, const util::vector2f &b)
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{
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return std::equal (a.begin (), a.end (), b.begin (), almost_equal<float>);
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}
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