vector: instantiate polar_to_cartesian
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@ -101,10 +101,10 @@ util::vector<S,T>::normalised (void) const {
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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template <typename T>
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template <typename T>
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util::vector<2,T>
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util::vector<2,T>
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util::polar_to_cartesian (const util::vector<2,T> &v) {
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util::polar_to_cartesian (util::vector<2,T> v) {
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return util::vector<2,T> {
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return util::vector<2,T> {
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v.r * std::cos (v.t),
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v[0] * std::cos (v[1]),
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v.r * std::sin (v.t)
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v[0] * std::sin (v[1])
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};
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};
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}
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}
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@ -232,8 +232,11 @@ INSTANTIATE(int64_t)
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INSTANTIATE(float)
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INSTANTIATE(float)
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INSTANTIATE(double)
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INSTANTIATE(double)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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namespace util {
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namespace util {
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template vector<2,float> polar_to_cartesian (util::vector<2,float>);
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template <> vector<1,float> random (void) { util::vector<1,float> out; randomise (out.data); return out; }
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template <> vector<1,float> random (void) { util::vector<1,float> out; randomise (out.data); return out; }
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template <> vector<2,float> random (void) { util::vector<2,float> out; randomise (out.data); return out; }
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template <> vector<2,float> random (void) { util::vector<2,float> out; randomise (out.data); return out; }
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template <> vector<3,float> random (void) { util::vector<3,float> out; randomise (out.data); return out; }
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template <> vector<3,float> random (void) { util::vector<3,float> out; randomise (out.data); return out; }
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@ -56,7 +56,7 @@ namespace util {
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};
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};
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// free vector operators
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// free vector operators
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template <typename T> vector<2,T> polar_to_cartesian (const vector<2,T>&);
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template <typename T> vector<2,T> polar_to_cartesian (vector<2,T>);
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template <typename T> vector<3,T> cross (const vector<3,T>&, const vector<3,T>&);
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template <typename T> vector<3,T> cross (const vector<3,T>&, const vector<3,T>&);
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template <typename T> vector<3,T> spherical_to_cartesian (const vector<3,T>&);
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template <typename T> vector<3,T> spherical_to_cartesian (const vector<3,T>&);
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