maths: use our abs implementation for relatively_equal
this simplifies calling logic for integral, floating, and coord types
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12
maths.hpp
12
maths.hpp
@ -89,15 +89,21 @@ namespace util {
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///////////////////////////////////////////////////////////////////////////
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// Comparisons
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inline bool
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relatively_equal (float truth, float test, float percentage)
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///
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/// check that a query value is within a specified relative percentage of
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/// a ground truth value.
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///
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/// eg: relatively_equal(355/113.f,M_PI,1e-2f);
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template <typename ValueT, typename PercentageT>
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auto
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relatively_equal (ValueT truth, ValueT test, PercentageT percentage)
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{
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// we want to do 1 - b / a, but a might be zero. if we have FE_INVALID
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// enabled then we'll pretty quickly throw an exception.
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//
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// instead we use |a - b | / (1 + |truth|). note that it's not as
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// accurate when the test values aren't close to 1.
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return std::abs (truth - test) / (1 + std::abs (truth)) < percentage;
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return abs (truth - test) / (1 + abs (truth)) < percentage;
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}
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//-------------------------------------------------------------------------
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