Add Win32 implementation of image_path

This commit is contained in:
Danny Robson 2012-05-08 15:05:23 +10:00
parent 1021ac10d6
commit 365220d3b8

33
exe.cpp
View File

@ -22,7 +22,7 @@
#include "platform.hpp"
#ifdef PLATFORM_LINUX
#if defined(PLATFORM_LINUX)
#include "types.hpp"
#include "except.hpp"
@ -57,6 +57,37 @@ retry:
return boost::filesystem::path (resolved.data (), resolved.data () + written);
}
#elif defined(PLATFORM_WIN32)
#include "except.hpp"
#include <windows.h>
boost::filesystem::path
util::image_path (void) {
std::vector<char> resolved (256);
retry:
const auto written = GetModuleFileName (nullptr, resolved.data (), resolved.size ());
if (written == 0)
win32_error::throw_code ();
if (written == resolved.size ()) {
resolved.resize (resolved.size () * 2);
goto retry;
}
return boost::filesystem::path (resolved.data (), resolved.data () + written);
}
#else
#error "Unknown platform"
// Mac OS X: _NSGetExecutablePath() (man 3 dyld)
// Linux: readlink /proc/self/exe
// Solaris: getexecname()
// FreeBSD: sysctl CTL_KERN KERN_PROC KERN_PROC_PATHNAME -1
// BSD with procfs: readlink /proc/curproc/file
// Windows: GetModuleFileName() with hModule = NULL
#endif