n/b/worley: performance improvements
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@ -23,92 +23,84 @@ using util::noise::basis::worley;
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///////////////////////////////////////////////////////////////////////////////
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template <typename T>
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util::vector<2,T>
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generate (util::point<2,T> p, uint64_t seed)
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util::point<2,T>
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generate (util::point<2,intmax_t> p, uint64_t seed)
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{
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using util::hash::murmur2::mix;
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auto u = mix (seed, mix (uint64_t (p.x), uint64_t (p.y)));
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auto v = mix (u, seed);
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auto r = util::vector<2,T> {
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auto r = util::point<2,T> {
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(u & 0xffff) / T{0xffff},
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(v & 0xffff) / T{0xffff}
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} * 2 - 1;
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CHECK_GE (r, T{-1});
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CHECK_LE (r, T{ 1});
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};
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CHECK_LIMIT (r, T{0}, T{1});
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return r;
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}
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///////////////////////////////////////////////////////////////////////////////
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template <typename T>
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worley<T>::worley (seed_t _seed):
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template <typename T, size_t F>
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worley<T,F>::worley (seed_t _seed):
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seed (_seed)
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{ ; }
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//-----------------------------------------------------------------------------
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template <typename T>
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worley<T>::worley ():
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seed (time (nullptr))
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template <typename T, size_t F>
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worley<T,F>::worley ():
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worley (time (nullptr))
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{ ; }
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//-----------------------------------------------------------------------------
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template <typename T>
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template <typename T, size_t F>
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util::range<T>
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worley<T>::bounds (void) const
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worley<T,F>::bounds (void) const
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{
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return { 0.0, 1.5 };
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}
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//-----------------------------------------------------------------------------
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template <typename T>
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template <typename T, size_t F>
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T
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worley<T>::operator() (util::point<2,T> p) const
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worley<T,F>::operator() (util::point<2,T> p) const
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{
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// extract integer and fractional parts. be careful to always round down
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// (particularly with negatives) and avoid rounding errors.
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auto p_int = p.template cast<intmax_t> ();
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if (p.x < 0) p_int.x -= 1;
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if (p.y < 0) p_int.y -= 1;
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auto p_rem = abs (p - p_int);
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auto p_rem = abs (p - p_int).template as<point> ();
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// +---+---+---+
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// | 0 | 1 | 2 |
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// +---+---+---+
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// | 3 | 4 | 5 |
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// +---+-------+
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// | 6 | 7 | 8 |
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// +---+---+---+
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T distances[9] = { std::numeric_limits<T>::quiet_NaN () };
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// setup an array of distances
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static constexpr size_t RADIUS = 1;
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static constexpr size_t COUNT = pow2 (RADIUS * 2 + 1);
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T distances[COUNT] = { std::numeric_limits<T>::quiet_NaN () };
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T *cursor = distances;
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for (signed y_off = -1; y_off <= 1 ; ++y_off)
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for (signed x_off = -1; x_off <= 1; ++x_off) {
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auto pos = vector<2,T> (T (x_off), T (y_off));
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auto off = generate<T> (p_int + pos, this->seed);
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off += T{1};
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off /= T{2};
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// record the distances to each candidate point
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for (signed y_off = -signed(RADIUS); y_off <= signed(RADIUS) ; ++y_off) {
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for (signed x_off = -signed(RADIUS); x_off <= signed(RADIUS); ++x_off) {
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auto off = vector<2,intmax_t> {x_off, y_off};
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auto pos = generate<T> (p_int + off, this->seed);
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CHECK (off.x >= 0 && off.x <= 1);
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CHECK (off.y >= 0 && off.y <= 1);
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CHECK_LIMIT (pos.x, T{0}, T{1});
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CHECK_LIMIT (pos.y, T{0}, T{1});
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pos += off;
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*cursor = distance2 (pos + off, p_rem);
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cursor++;
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}
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}
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std::sort (std::begin (distances), std::end (distances));
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CHECK_GE (distances[0], 0);
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CHECK (bounds ().contains (distances[0]));
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return distances[0];
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// find the f'th lowest value
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static_assert (F < COUNT, "worley order must be less than search radius");
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std::partial_sort (distances, distances + F, distances + COUNT);
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CHECK_GE (distances[F], 0);
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return distances[F];
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}
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@ -23,7 +23,7 @@
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#include "../../range.hpp"
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namespace util { namespace noise { namespace basis {
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template <typename T>
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template <typename T, size_t F = 0>
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struct worley {
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worley (seed_t);
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worley ();
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