maths: avoid division by zero in relatively_equal
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@ -81,9 +81,14 @@ namespace util {
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///////////////////////////////////////////////////////////////////////////
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// Comparisons
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inline bool
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relatively_equal (float a, float b, float percentage)
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relatively_equal (float truth, float test, float percentage)
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{
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return std::abs (1 - b / a ) < percentage;
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// we want to do 1 - b / a, but a might be zero. if we have FE_INVALID
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// enabled then we'll pretty quickly throw an exception.
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//
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// instead we use |a - b | / (1 + |truth|). note that it's not as
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// accurate when the test values aren't close to 1.
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return std::abs (truth - test) / (1 + std::abs (truth)) < percentage;
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}
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//-------------------------------------------------------------------------
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