matrix: use longer names for look_at variables
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@ -211,9 +211,11 @@ util::look_at (const util::point<3,T> eye,
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{
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CHECK (is_normalised (up));
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const auto f = normalised (centre - eye);
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const auto s = normalised (cross (f, up));
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const auto u = cross (s, f);
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const auto forward = normalised (centre - eye);
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const auto side = normalised (cross (forward, up));
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const auto newup = cross (side, forward);
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const auto &f = forward, &s = side, &u = newup;
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const util::matrix4<T> rot {{
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{ s.x, s.y, s.z, 0 },
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