libcruft-util/debug.hpp

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/*
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
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*
* Copyright 2010-2015 Danny Robson <danny@nerdcruft.net>
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*/
#ifndef __DEBUG_HPP
#define __DEBUG_HPP
//#include "maths.hpp" // XXX: See notes at the end of file for maths.hpp inclusion
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#include <iostream>
#include <sstream>
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#include <stdexcept>
#include <string>
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///////////////////////////////////////////////////////////////////////////////
#ifdef ENABLE_DEBUGGING
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#define DEBUG_ONLY(X) do { \
X \
} while (0)
#else
#define DEBUG_ONLY(X)
#endif
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///////////////////////////////////////////////////////////////////////////////
#define EXIT_XSUCCESS 0
#define EXIT_XSKIP 77
#define EXIT_XHARD_ERROR 99
///////////////////////////////////////////////////////////////////////////////
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#define TRACE { \
DEBUG_ONLY( \
std::cerr << __FILE__ << ":" << __func__ << ":" << __LINE__ << std::endl; \
); \
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}
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#define WARN(C) do { \
DEBUG_ONLY( \
if (C) { \
std::cerr << __FILE__ << ":" << __func__ << ":" << __LINE__ << ", " << #C << std::endl; \
} \
); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
#define _CHECK_PANIC(FMT,...) do { \
panic ("%s:%s:%i:%s\n" FMT, \
PACKAGE, __FILE__, __LINE__, __FUNCTION__, \
__VA_ARGS__); \
} while(0)
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///////////////////////////////////////////////////////////////////////////////
#define CHECK(C) do { \
DEBUG_ONLY( \
if (!(C)) \
panic (); \
); \
} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_EQ(A,B) do { \
DEBUG_ONLY( \
const auto __a = (A); \
const auto __b = (B); \
\
if (!util::almost_equal (__a, __b)) { \
_CHECK_PANIC("expected equality\n" \
"__a: %s is %!\n" \
"__b: %s is %!\n", \
#A, __a, \
#B, __b); \
} \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_LT(A,B) do { \
DEBUG_ONLY( \
const auto __a = (A); \
const auto __b = (B); \
\
if (__a >= __b) { \
_CHECK_PANIC("expected less than\n" \
"__a: %s is %!\n" \
"__b: %s is %!\n", \
#A, __a, \
#B, __b); \
}; \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_LE(A,B) do { \
DEBUG_ONLY( \
const auto __a = (A); \
const auto __b = (B); \
\
if (__a > __b) { \
_CHECK_PANIC("expected less than or equal\n" \
"__a: %s is %!\n" \
"__b: %s is %!\n", \
#A, __a, \
#B, __b); \
} \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_GT(A,B) do { \
DEBUG_ONLY( \
const auto __a = (A); \
const auto __b = (B); \
\
if (__a <= __b) { \
_CHECK_PANIC ("expected greater than\n" \
"__a: %s is %!\n" \
"__b: %s is %!\n", \
#A, __a, \
#B, __b); \
} \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_GE(A,B) do { \
DEBUG_ONLY( \
const auto __a = (A); \
const auto __b = (B); \
\
if (__a < __b) { \
_CHECK_PANIC ("expected greater or equal\n" \
"__a: %s is %!\n" \
"__b: %s is %!\n", \
#A, __a, \
#B, __b); \
}; \
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); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
#define CHECK_LIMIT(V,L,H) do { \
DEBUG_ONLY( \
const auto __v = (V); \
const auto __l = (L); \
const auto __h = (H); \
\
if (__v < __l || __v > __h) { \
_CHECK_PANIC ("expected limit\n" \
"__l: %s is %!\n" \
"__h: %s is %!\n" \
"__v: %s is %!\n", \
#H, __h, \
#L, __l, \
#V, __v); \
}; \
); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
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#define CHECK_NEQ(A,B) do { \
DEBUG_ONLY( \
const auto __a = (A); \
const auto __b = (B); \
\
if (util::almost_equal (__a, __b)) { \
_CHECK_PANIC ("expected inequality\n" \
"__a: %s is %s\n" \
"__b: %s is %s\n", \
#A, __a, \
#B, __b); \
}; \
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); \
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} while (0)
///////////////////////////////////////////////////////////////////////////////
#define CHECK_ZERO(A) do { \
DEBUG_ONLY( \
const auto __a = (A); \
\
if (!util::almost_zero (__a)) { \
_CHECK_PANIC ("expected zero\n" \
"__a: %s is %s\n" \
#A, __a); \
}; \
); \
} while (0)
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///////////////////////////////////////////////////////////////////////////////
#define CHECK_NEZ(A) do { \
DEBUG_ONLY( \
const auto __a = (A); \
if (util::exactly_zero (__a)) \
_CHECK_PANIC ("expected zero\n" \
"__a: %s is %!", \
#A, __a); \
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); \
} while (0)
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///////////////////////////////////////////////////////////////////////////////
#define CHECK_THROWS(E,C) do { \
DEBUG_ONLY( \
bool caught = false; \
\
try \
{ C; } \
catch (E) \
{ caught = true; } \
\
if (!caught) \
_CHECK_PANIC ("expected exception: %s", #E); \
); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
#define CHECK_NOTHROW(C) do { \
DEBUG_ONLY( \
try { \
C; \
} catch (const std::exception &e) { \
_CHECK_PANIC ("unexpected exception: %s", \
e.what ()); \
} catch (...) { \
_CHECK_PANIC ("unexpected exception: %s", \
"unknown"); \
} \
); \
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} while (0)
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///////////////////////////////////////////////////////////////////////////////
constexpr void panic [[noreturn]] (const char*);
constexpr void panic [[noreturn]] (void);
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template <typename ...Args>
constexpr void panic [[noreturn]] (const char *fmt, const Args&...);
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///////////////////////////////////////////////////////////////////////////////
constexpr void not_implemented [[noreturn]] (void);
constexpr void not_implemented [[noreturn]] (const char *msg);
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///////////////////////////////////////////////////////////////////////////////
constexpr void unreachable [[noreturn]] (void);
constexpr void unreachable [[noreturn]] (const char*);
///////////////////////////////////////////////////////////////////////////////
void warn (void);
void warn (const std::string&);
void warn (const char *);
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///////////////////////////////////////////////////////////////////////////////
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void breakpoint (void);
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///////////////////////////////////////////////////////////////////////////////
void enable_fpe (void);
void disable_fpe (void);
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///////////////////////////////////////////////////////////////////////////////
namespace util { namespace debug {
void init (void);
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template <typename T>
bool valid (const T&);
template <
template<size_t, typename...> class T,
size_t S,
typename ...Args
>
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struct validator {
static bool is_valid (const T<S,Args...>&);
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};
template <
template<size_t,typename...> class T,
size_t S,
typename ...Args
>
bool valid (const T<S,Args...> &v)
{ return validator<T,S,Args...>::is_valid (v); }
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template <typename T>
void sanity (const T &t)
{
(void)t;
CHECK (valid (t));
}
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template <
template<typename...> class T,
typename ...Args
>
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void sanity (const T<Args...> &t)
{
(void)t;
CHECK (valid (t));
}
} }
#include "./debug.ipp"
///////////////////////////////////////////////////////////////////////////////
// XXX: maths needs to be included so that CHECK_EQ/NEQ can call almost_equal,
// but maths.hpp might be using CHECK_ macros so we must include maths.hpp
// after we define the CHECK_ macros so the preprocessor can resolve them.
#include "./maths.hpp"
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#endif // __DEBUG_HPP