2016-12-21 20:20:56 +11:00
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/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Copyright 2015-2016 Danny Robson <danny@nerdcruft.net>
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*/
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2017-11-22 16:49:37 +11:00
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#include "bezier.hpp"
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2016-12-21 20:20:56 +11:00
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2017-05-16 17:06:36 +10:00
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#include <array>
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2016-12-21 20:20:56 +11:00
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#include <iostream>
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2017-05-16 17:06:36 +10:00
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2016-12-21 20:20:56 +11:00
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///////////////////////////////////////////////////////////////////////////////
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namespace util {
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template <>
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point2f
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bezier<1>::eval (float t) const
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{
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2018-01-18 11:56:42 +11:00
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CHECK_GE (t, 0.f);
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CHECK_LE (t, 1.f);
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2016-12-21 20:20:56 +11:00
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auto v0 = (1 - t) * m_points[0];
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auto v1 = t * m_points[1];
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return {
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v0.x + v1.x,
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v0.y + v1.y
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};
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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constexpr
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util::vector2f
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orthonormal (util::vector2f v)
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{
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const auto len = norm (v);
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CHECK_NEZ (len);
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return util::vector2f { -v.y / len, v.x / len };
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}
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//-----------------------------------------------------------------------------
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namespace util {
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template <>
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float
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bezier<1>::closest (util::point2f q) const noexcept
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{
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const auto ab = m_points[1] - m_points[0];
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const auto aq = q - m_points[0];
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return dot (aq, ab) / dot (ab, ab);
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}
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}
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//-----------------------------------------------------------------------------
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namespace util {
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template <>
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float
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bezier<1>::distance (util::point2f q) const noexcept
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{
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const auto ab = m_points[1] - m_points[0];
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2018-01-18 11:56:42 +11:00
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const auto t = limit (closest (q), 0.f, 1.f);
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2016-12-21 20:20:56 +11:00
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const auto p = m_points[0] + t * ab;
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return util::distance (q, p);
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}
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}
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//-----------------------------------------------------------------------------
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namespace util {
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template <>
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sdot_t
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bezier<1>::sdot (const point2f q) const noexcept
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{
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// find the closest parameter 't' to the point 'q' for the parametric line
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const auto qa = m_points[0] - q;
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const auto ab = m_points[1] - m_points[0];
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const auto t = closest (q);
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// find the vector to, and distance to, the nearest endpoint 'e'
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const auto qe = m_points[t > 0.5] - q;
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const auto d_e = norm (qe);
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// if we're on the segment return the distance to the segment
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if (t >= 0 && t <= 1) {
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const auto ortho = util::vector2f { -ab.y, ab.x } / norm (ab);
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const auto d = dot (ortho, qa);
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// not _entirely_ sure why we need this condition
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if (abs (d) <= d_e) {
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return { d, 0 };
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}
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}
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// return the distance and angle to the endpoint
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return {
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sign (cross (ab, qa)) * d_e,
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abs (
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dot (normalised (ab), normalised (qe))
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)
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};
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}
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}
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//-----------------------------------------------------------------------------
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namespace util {
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template <>
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std::array<util::vector2f,2>
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bezier<1>::coeffs (void) const
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{
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auto &v = m_coeffs;
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return {
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-1.f * v[1] + 1.f * v[0],
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+1.f * v[1],
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};
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}
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}
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