132 lines
3.8 KiB
C++
132 lines
3.8 KiB
C++
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/*
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* This file is part of libgim.
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*
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* libgim is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* libgim is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License
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* along with libgim. If not, see <http://www.gnu.org/licenses/>.
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*
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* Copyright 2015 Danny Robson <danny@nerdcruft.net>
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*/
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#include "polynomial.hpp"
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#include "maths.hpp"
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#include <limits>
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#include <cmath>
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//-----------------------------------------------------------------------------
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namespace util { namespace polynomial {
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template <>
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std::array<float,1>
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solve (std::array<float,2> coeff)
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{
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const float a = coeff[0];
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const float b = coeff[1];
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if (almost_zero (a))
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return { std::numeric_limits<float>::quiet_NaN () };
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return { -b / a };
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}
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} }
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//-----------------------------------------------------------------------------
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namespace util { namespace polynomial {
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template <>
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std::array<float,2>
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solve (std::array<float,3> coeff)
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{
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const float a = coeff[0];
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const float b = coeff[1];
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const float c = coeff[2];
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if (almost_zero (a)) {
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auto s = solve<2> ({b, c});
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return { s[0], std::numeric_limits<float>::quiet_NaN () };
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}
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auto d = std::sqrt (pow2 (b) - 4 * a * c);
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return { (-b - d) / (2 * a),
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(-b + d) / (2 * a) };
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}
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} }
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//-----------------------------------------------------------------------------
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// From graphics gems: http://tog.acm.org/resources/GraphicsGems/gemsiv/vec_mat/ray/solver.c
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namespace util { namespace polynomial {
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template <>
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std::array<float,3>
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solve (std::array<float,4> coeff)
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{
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const float _a = coeff[0];
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const float _b = coeff[1];
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const float _c = coeff[2];
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const float _d = coeff[3];
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if (almost_zero (_a)) {
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auto s = solve<3> ({_b, _c, _d});
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return {s[0], s[1], std::numeric_limits<float>::quiet_NaN () };
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}
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std::array<float,3> s = {
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std::numeric_limits<float>::quiet_NaN (),
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std::numeric_limits<float>::quiet_NaN (),
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std::numeric_limits<float>::quiet_NaN ()
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};
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// Normalise to x^3 + ax^2 + bx + c = 0
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const float a = _b / _a;
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const float b = _c / _a;
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const float c = _d / _a;
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// Substituate x = y - a / 3 to eliminate the quadric. Now: x^3 + px + q = 0
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float p = (-1 / 3.f * a * a + b) / 3.f;
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float q = (2 / 27.f * a * a * a - 1 / 3.f * a * b + c) / 2.f;
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// Solve using Cardano's method
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float D = q * q + p * p * p;
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if (almost_zero (D))
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{
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if (almost_zero (q)) {
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s[0] = 0.f;
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} else {
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float u = std::cbrt (-q);
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s[0] = 2 * u;
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s[1] = -u;
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}
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} else if (D < 0) {
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float phi = 1 / 3.f * std::acos (-q / std::sqrt (-p * p * p));
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float t = 2 * std::sqrt (-p);
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s[0] = t * std::cos (phi);
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s[1] = -t * std::cos (phi + PI_f / 3.f);
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s[2] = -t * std::cos (phi - PI_f / 3.f);
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} else {
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float u = std::cbrt (std::sqrt (D) + std::fabs (q));
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if (q > 0.f)
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s[0] = -u + p / u;
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else
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s[0] = u - p / u;
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}
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// Resubstitute a / 3 from above
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float sub = a / 3.f;
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for (auto &i: s)
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i -= sub;
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return s;
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}
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} }
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