32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
set(CMAKE_SYSTEM_NAME Windows)
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set(TOOLCHAIN_PREFIX x86_64-w64-mingw32)
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set(CMAKE_C_COMPILER ${TOOLCHAIN_PREFIX}-gcc)
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set(CMAKE_CXX_COMPILER ${TOOLCHAIN_PREFIX}-g++)
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set(CMAKE_AR ${TOOLCHAIN_PREFIX}-gcc-ar)
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set(CMAKE_RANLIB ${TOOLCHAIN_PREFIX}-gcc-ranlib)
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set(CMAKE_RC_COMPILER ${TOOLCHAIN_PREFIX}-windres)
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set(CMAKE_RC_FLAGS -DGCC_WINDRES)
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set(CMAKE_FIND_ROOT_PATH "/usr/${TOOLCHAIN_PREFIX};/usr/lib/gcc/${TOOLCHAIN_PREFIX}/;${CMAKE_CURRENT_BINARY_DIR}/deps")
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# modify default behavior of FIND_XXX() commands to
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# search for headers/libs in the target environment and
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# search for programs in the build host environment
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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# Set Wine as the emulator if we're not running under Windows
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if (NOT "${CMAKE_HOST_SYSTEM_NAME}" STREQUAL "Windows")
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find_program (WINE wine REQUIRED)
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set (CMAKE_CROSSCOMPILING_EMULATOR "${WINE}")
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endif ()
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# Export the chosen compiler via CXX and CC, because it's entirely possible
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# one of child build scripts will call out to something that relies on these
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# to discover the compiler (or will otherwise choose the wrong one).
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set ($ENV{CXX} "${CMAKE_CXX_COMPILER}")
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set ($ENV{CC} "${CMAKE_C_COMPILER}")
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