136 lines
4.0 KiB
Python
Executable File
136 lines
4.0 KiB
Python
Executable File
#!/usr/bin/env python3
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"""
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Runs an application in a manner that allows it to discover various engine
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resources that may be in unexpected locations.
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In particular: this allows running an application 'in-tree' under a debugger
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with dependencies and resources out of line.
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The base assumption is that this is probably a special circumstance and hence
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should be run reasonably verbose but not interfere with a probable debugger
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session.
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"""
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import platform
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import os
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import subprocess
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import sys
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# We need these ASAN options set so that nVidia's driver doesn't force an
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# immediate halt.
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#
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# invalid_pointer_pairs gives overly verbose reports from deep within some
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# core dependencies so it's not enabled by default.
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asan_options = {
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'protect_shadow_gap': 0,
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'detect_stack_use_after_return': 1,
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#'detect_invalid_pointer_pairs': 1,
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}
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# A path that contains our application, the resources, and the runtime
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# configuration.
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#
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# It is probably assumed that the root will directly contain a 'config.json';
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# but there's a definitely an assumption that we won't travel deeper into a
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# hierarchy without foreknowledge that we're dealing with a good path, so don't
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# set this to something stupid like '/'.
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#
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# By default we find the first path below us that contains a 'config.json'
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# file under the assumption this script sits within a game directory structure.
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def find_root(init, default):
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cursor = init
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while True:
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if os.path.isfile(os.path.join(cursor, 'config.json')):
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return cursor
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parent = os.path.dirname(cursor)
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if parent == cursor:
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return default
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cursor = parent
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root = os.path.abspath(os.path.dirname(__file__))
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root = find_root(root, default=root)
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defaults = {
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# don't break terrifically often, given we're probably running a debugger,
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# but write a lot of information to the console.
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'BREAK_LEVEL': 'CRITICAL',
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'LOG_LEVEL': 'DEBUG',
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'CL_VENDOR_IGNORE': 'intel64.icd',
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'ROOT': root,
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'ASAN_OPTIONS': ':'.join (f"{k}={v}" for k,v in asan_options.items())
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}
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# Overwrite our defaults with the current environment. This ensures a user can
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# override any of the above variables easily from the commandline.
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env = defaults.copy()
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env.update(os.environ)
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def host_platform(tuple: str) -> str:
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return {
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'x86_64-w64-mingw32': 'Windows'
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}[tuple]
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# Don't use `platform.system()` as MinGW will pretend to be its own platform,
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# and cross compiling will give you CBUILD rather than CHOST.
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def is_really_windows() -> bool:
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return "@CMAKE_SYSTEM_NAME@" == "Windows"
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# MSYS2 wants to fuck us over by supplying a CMake that gives something
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# approximating native paths, and by _also_ providing an environment that
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# cannot use these paths in places like PATH.
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#
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# Break the paths to conform to their expectations if we're under Windows.
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def break_path_for_msys2(path):
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if not is_really_windows():
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return path
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# Test if we have a path of the form "C:/foo" (as opposed to a
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# relative path, or an MSYS2 path like "/c/foo")
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if path[1] != ':':
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return path
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return '/' + path[0] + path[2:]
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# Windows has its own unique rules for library lookups. We record the
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# environment variable which effects path lookups and the separator and the
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# target directory for Windows and for every single other system we're likely
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# to ever deal with...
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if is_really_windows():
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separator = ';'
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depsdir = ['bin', 'lib']
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searchvar = 'WINEPATH'
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env['WINEDEBUG'] = '-all'
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else:
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separator = ':'
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depsdir = ['lib', 'lib64']
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searchvar = 'LD_LIBRARY_PATH'
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# append the in-tree dependencies to the library path
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search = separator.join(
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break_path_for_msys2("@CMAKE_CURRENT_BINARY_DIR@/deps/") + i for i in depsdir
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)
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if searchvar in env:
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env[searchvar] = search + separator + env[searchvar]
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else:
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env[searchvar] = search
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# It's probably unnecessary to pipe std
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res = subprocess.run(sys.argv[1:], env=env, stderr=sys.stderr, stdout=sys.stdout)
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sys.exit(res.returncode)
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